Update `year` property in `version.py` to 2024

Seems like we missed this one when changing the copyright statements
to use `present` instead of the hardcoded `year`.

And backport other minor improvements from #87543.

(cherry picked from commit f61e2491e1)
This commit is contained in:
Rémi Verschelde 2024-01-25 13:34:52 +01:00
parent a658a42119
commit b320fe6c39
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4 changed files with 13 additions and 13 deletions

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@ -33,6 +33,12 @@
#include "core/version_generated.gen.h"
// Copied from typedefs.h to stay lean.
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
// Godot versions are of the form <major>.<minor> for the initial release,
// and then <major>.<minor>.<patch> for subsequent bugfix releases where <patch> != 0
// That's arbitrary, but we find it pretty and it's the current policy.

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@ -1,8 +1,4 @@
#include "core/version.h"
#ifndef _STR
#define _STR(m_x) #m_x
#define _MKSTR(m_x) _STR(m_x)
#endif
GODOT_ICON ICON platform/windows/godot.ico
@ -21,7 +17,7 @@ BEGIN
VALUE "FileVersion", VERSION_NUMBER
VALUE "ProductName", VERSION_NAME
VALUE "Licence", "MIT"
VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
VALUE "LegalCopyright", "(c) 2007-present Juan Linietsky, Ariel Manzur and Godot Engine contributors"
VALUE "Info", "https://godotengine.org"
VALUE "ProductVersion", VERSION_FULL_BUILD
END

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@ -1,9 +1,7 @@
#ifndef MINIUPNPCSTRINGS_H_INCLUDED
#define MINIUPNPCSTRINGS_H_INCLUDED
#include "core/version.h"
#define OS_STRING VERSION_NAME "/1.0"
#define OS_STRING "Godot Engine/1.0"
#define MINIUPNPC_VERSION_STRING "2.2.5"
#if 0

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@ -5,6 +5,6 @@ minor = 5
patch = 4
status = "rc"
module_config = ""
year = 2023
year = 2024
website = "https://godotengine.org"
docs = "3.5"