Fix example code for EditorImportPlugin
(cherry picked from commit 817f315eae
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@ -35,19 +35,20 @@
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func get_import_options(i):
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return [{"name": "my_option", "default_value": false}]
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func load(src, dst, opts, r_platform_variants, r_gen_files):
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func import(source_file, save_path, options, r_platform_variants, r_gen_files):
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var file = File.new()
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if file.open(src, File.READ) != OK:
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if file.open(source_file, File.READ) != OK:
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return FAILED
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var mesh = Mesh.new()
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var save = dst + "." + get_save_extension()
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ResourceSaver.save(file, mesh)
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var filename = save_path + "." + get_save_extension()
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ResourceSaver.save(filename, mesh)
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return OK
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[/codeblock]
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</description>
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<tutorials>
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<link>http://docs.godotengine.org/en/3.0/tutorials/plugins/editor/import_plugins.html</link>
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</tutorials>
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<demos>
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</demos>
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@ -119,7 +120,7 @@
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<return type="String">
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</return>
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<description>
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Get the godot resource type associated with this loader. e.g. "Mesh" or "Animation".
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Get the Godot resource type associated with this loader. e.g. "Mesh" or "Animation".
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</description>
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</method>
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<method name="get_save_extension" qualifiers="virtual">
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