Merge pull request #80709 from JezerM/migrate-game-controller-api
Fix controller vibration in macOS and migrate to GameController API
This commit is contained in:
commit
b787fc63fd
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@ -383,6 +383,7 @@
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<description>
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Starts to vibrate the joypad. Joypads usually come with two rumble motors, a strong and a weak one. [param weak_magnitude] is the strength of the weak motor (between 0 and 1) and [param strong_magnitude] is the strength of the strong motor (between 0 and 1). [param duration] is the duration of the effect in seconds (a duration of 0 will try to play the vibration indefinitely). The vibration can be stopped early by calling [method stop_joy_vibration].
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[b]Note:[/b] Not every hardware is compatible with long effect durations; it is recommended to restart an effect if it has to be played for more than a few seconds.
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[b]Note:[/b] For macOS, vibration is only supported in macOS 11 and later.
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</description>
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</method>
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<method name="stop_joy_vibration">
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@ -115,7 +115,7 @@ files = [
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"godot_open_save_delegate.mm",
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"dir_access_macos.mm",
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"tts_macos.mm",
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"joypad_macos.cpp",
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"joypad_macos.mm",
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"rendering_context_driver_vulkan_macos.mm",
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"gl_manager_macos_angle.mm",
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"gl_manager_macos_legacy.mm",
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@ -208,7 +208,9 @@ def configure(env: "SConsEnvironment"):
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"-framework",
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"IOKit",
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"-framework",
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"ForceFeedback",
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"GameController",
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"-framework",
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"CoreHaptics",
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"-framework",
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"CoreVideo",
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"-framework",
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@ -1,619 +0,0 @@
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/**************************************************************************/
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/* joypad_macos.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "joypad_macos.h"
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#include <machine/endian.h>
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#define GODOT_JOY_LOOP_RUN_MODE CFSTR("GodotJoypad")
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static JoypadMacOS *self = nullptr;
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joypad::joypad() {
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ff_constant_force.lMagnitude = 10000;
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ff_effect.dwDuration = 0;
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ff_effect.dwSamplePeriod = 0;
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ff_effect.dwGain = 10000;
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ff_effect.dwFlags = FFEFF_OBJECTOFFSETS;
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ff_effect.dwTriggerButton = FFEB_NOTRIGGER;
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ff_effect.dwStartDelay = 0;
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ff_effect.dwTriggerRepeatInterval = 0;
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ff_effect.lpEnvelope = nullptr;
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ff_effect.cbTypeSpecificParams = sizeof(FFCONSTANTFORCE);
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ff_effect.lpvTypeSpecificParams = &ff_constant_force;
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ff_effect.dwSize = sizeof(ff_effect);
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}
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void joypad::free() {
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if (device_ref) {
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IOHIDDeviceUnscheduleFromRunLoop(device_ref, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
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}
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if (ff_device) {
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FFDeviceReleaseEffect(ff_device, ff_object);
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FFReleaseDevice(ff_device);
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ff_device = nullptr;
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memfree(ff_axes);
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memfree(ff_directions);
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}
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}
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bool joypad::has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const {
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for (int i = 0; i < p_list->size(); i++) {
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if (p_cookie == p_list->get(i).cookie) {
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return true;
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}
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}
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return false;
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}
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int joypad::get_hid_element_state(rec_element *p_element) const {
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int value = 0;
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if (p_element && p_element->ref) {
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IOHIDValueRef valueRef;
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if (IOHIDDeviceGetValue(device_ref, p_element->ref, &valueRef) == kIOReturnSuccess) {
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value = (SInt32)IOHIDValueGetIntegerValue(valueRef);
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// Record min and max for auto calibration.
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if (value < p_element->min) {
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p_element->min = value;
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}
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if (value > p_element->max) {
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p_element->max = value;
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}
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}
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}
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return value;
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}
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void joypad::add_hid_element(IOHIDElementRef p_element) {
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const CFTypeID elementTypeID = p_element ? CFGetTypeID(p_element) : 0;
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if (p_element && (elementTypeID == IOHIDElementGetTypeID())) {
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const IOHIDElementCookie cookie = IOHIDElementGetCookie(p_element);
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const uint32_t usagePage = IOHIDElementGetUsagePage(p_element);
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const uint32_t usage = IOHIDElementGetUsage(p_element);
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Vector<rec_element> *list = nullptr;
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switch (IOHIDElementGetType(p_element)) {
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case kIOHIDElementTypeInput_Misc:
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case kIOHIDElementTypeInput_Button:
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case kIOHIDElementTypeInput_Axis: {
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switch (usagePage) {
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case kHIDPage_GenericDesktop:
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switch (usage) {
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case kHIDUsage_GD_X:
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case kHIDUsage_GD_Y:
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case kHIDUsage_GD_Z:
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case kHIDUsage_GD_Rx:
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case kHIDUsage_GD_Ry:
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case kHIDUsage_GD_Rz:
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case kHIDUsage_GD_Slider:
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case kHIDUsage_GD_Dial:
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case kHIDUsage_GD_Wheel:
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if (!has_element(cookie, &axis_elements)) {
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list = &axis_elements;
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}
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break;
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case kHIDUsage_GD_Hatswitch:
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if (!has_element(cookie, &hat_elements)) {
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list = &hat_elements;
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}
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break;
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case kHIDUsage_GD_DPadUp:
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case kHIDUsage_GD_DPadDown:
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case kHIDUsage_GD_DPadRight:
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case kHIDUsage_GD_DPadLeft:
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case kHIDUsage_GD_Start:
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case kHIDUsage_GD_Select:
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if (!has_element(cookie, &button_elements)) {
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list = &button_elements;
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}
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break;
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}
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break;
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case kHIDPage_Simulation:
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switch (usage) {
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case kHIDUsage_Sim_Rudder:
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case kHIDUsage_Sim_Throttle:
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case kHIDUsage_Sim_Accelerator:
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case kHIDUsage_Sim_Brake:
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if (!has_element(cookie, &axis_elements)) {
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list = &axis_elements;
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}
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break;
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default:
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break;
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}
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break;
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case kHIDPage_Button:
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case kHIDPage_Consumer:
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if (!has_element(cookie, &button_elements)) {
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list = &button_elements;
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}
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break;
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default:
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break;
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}
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} break;
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case kIOHIDElementTypeCollection: {
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CFArrayRef array = IOHIDElementGetChildren(p_element);
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if (array) {
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add_hid_elements(array);
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}
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} break;
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default:
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break;
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}
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if (list) { // Add to list.
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rec_element element;
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element.ref = p_element;
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element.usage = usage;
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element.min = (SInt32)IOHIDElementGetLogicalMin(p_element);
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element.max = (SInt32)IOHIDElementGetLogicalMax(p_element);
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element.cookie = IOHIDElementGetCookie(p_element);
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list->push_back(element);
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list->sort_custom<rec_element::Comparator>();
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}
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}
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}
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static void hid_element_added(const void *p_value, void *p_parameter) {
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joypad *joy = static_cast<joypad *>(p_parameter);
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joy->add_hid_element((IOHIDElementRef)p_value);
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}
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void joypad::add_hid_elements(CFArrayRef p_array) {
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CFRange range = { 0, CFArrayGetCount(p_array) };
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CFArrayApplyFunction(p_array, range, hid_element_added, this);
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}
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static void joypad_removed_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
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self->_device_removed(res, ioHIDDeviceObject);
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}
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static void joypad_added_callback(void *ctx, IOReturn res, void *sender, IOHIDDeviceRef ioHIDDeviceObject) {
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self->_device_added(res, ioHIDDeviceObject);
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}
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static bool is_joypad(IOHIDDeviceRef p_device_ref) {
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int usage_page = 0;
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int usage = 0;
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CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDPrimaryUsagePageKey));
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if (refCF) {
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CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &usage_page);
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}
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if (usage_page != kHIDPage_GenericDesktop) {
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return false;
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}
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refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDPrimaryUsageKey));
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if (refCF) {
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CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &usage);
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}
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if ((usage != kHIDUsage_GD_Joystick &&
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usage != kHIDUsage_GD_GamePad &&
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usage != kHIDUsage_GD_MultiAxisController)) {
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return false;
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}
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return true;
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}
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void JoypadMacOS::_device_added(IOReturn p_res, IOHIDDeviceRef p_device) {
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if (p_res != kIOReturnSuccess || have_device(p_device)) {
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return;
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}
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joypad new_joypad;
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if (is_joypad(p_device)) {
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configure_joypad(p_device, &new_joypad);
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
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if (IOHIDDeviceGetService) {
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#endif
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const io_service_t ioservice = IOHIDDeviceGetService(p_device);
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if ((ioservice) && (FFIsForceFeedback(ioservice) == FF_OK) && new_joypad.config_force_feedback(ioservice)) {
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new_joypad.ffservice = ioservice;
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}
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060
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}
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#endif
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device_list.push_back(new_joypad);
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}
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IOHIDDeviceScheduleWithRunLoop(p_device, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
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}
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void JoypadMacOS::_device_removed(IOReturn p_res, IOHIDDeviceRef p_device) {
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int device = get_joy_ref(p_device);
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ERR_FAIL_COND(device == -1);
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input->joy_connection_changed(device_list[device].id, false, "");
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device_list.write[device].free();
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device_list.remove_at(device);
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}
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static String _hex_str(uint8_t p_byte) {
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static const char *dict = "0123456789abcdef";
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char ret[3];
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ret[2] = 0;
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ret[0] = dict[p_byte >> 4];
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ret[1] = dict[p_byte & 0xF];
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return ret;
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}
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bool JoypadMacOS::configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy) {
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p_joy->device_ref = p_device_ref;
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// Get device name.
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String name;
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char c_name[256];
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CFTypeRef refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductKey));
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if (!refCF) {
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refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDManufacturerKey));
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}
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if ((!refCF) || (!CFStringGetCString((CFStringRef)refCF, c_name, sizeof(c_name), kCFStringEncodingUTF8))) {
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name = "Unidentified Joypad";
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} else {
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name = c_name;
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}
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int id = input->get_unused_joy_id();
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ERR_FAIL_COND_V(id == -1, false);
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p_joy->id = id;
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int vendor = 0;
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refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDVendorIDKey));
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if (refCF) {
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CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &vendor);
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}
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int product_id = 0;
|
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refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDProductIDKey));
|
||||
if (refCF) {
|
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CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &product_id);
|
||||
}
|
||||
|
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int version = 0;
|
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refCF = IOHIDDeviceGetProperty(p_device_ref, CFSTR(kIOHIDVersionNumberKey));
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||||
if (refCF) {
|
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CFNumberGetValue((CFNumberRef)refCF, kCFNumberSInt32Type, &version);
|
||||
}
|
||||
|
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if (vendor && product_id) {
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char uid[128];
|
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snprintf(uid, 128, "%08x%08x%08x%08x", OSSwapHostToBigInt32(3), OSSwapHostToBigInt32(vendor), OSSwapHostToBigInt32(product_id), OSSwapHostToBigInt32(version));
|
||||
input->joy_connection_changed(id, true, name, uid);
|
||||
} else {
|
||||
// Bluetooth device.
|
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String guid = "05000000";
|
||||
for (int i = 0; i < 12; i++) {
|
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if (i < name.size()) {
|
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guid += _hex_str(name[i]);
|
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} else {
|
||||
guid += "00";
|
||||
}
|
||||
}
|
||||
input->joy_connection_changed(id, true, name, guid);
|
||||
}
|
||||
|
||||
CFArrayRef array = IOHIDDeviceCopyMatchingElements(p_device_ref, nullptr, kIOHIDOptionsTypeNone);
|
||||
if (array) {
|
||||
p_joy->add_hid_elements(array);
|
||||
CFRelease(array);
|
||||
}
|
||||
// Xbox controller hat values start at 1 rather than 0.
|
||||
p_joy->offset_hat = vendor == 0x45e &&
|
||||
(product_id == 0x0b05 ||
|
||||
product_id == 0x02e0 ||
|
||||
product_id == 0x02fd ||
|
||||
product_id == 0x0b13);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define FF_ERR() \
|
||||
{ \
|
||||
if (ret != FF_OK) { \
|
||||
FFReleaseDevice(ff_device); \
|
||||
ff_device = nullptr; \
|
||||
return false; \
|
||||
} \
|
||||
}
|
||||
bool joypad::config_force_feedback(io_service_t p_service) {
|
||||
HRESULT ret = FFCreateDevice(p_service, &ff_device);
|
||||
ERR_FAIL_COND_V(ret != FF_OK, false);
|
||||
|
||||
ret = FFDeviceSendForceFeedbackCommand(ff_device, FFSFFC_RESET);
|
||||
FF_ERR();
|
||||
|
||||
ret = FFDeviceSendForceFeedbackCommand(ff_device, FFSFFC_SETACTUATORSON);
|
||||
FF_ERR();
|
||||
|
||||
if (check_ff_features()) {
|
||||
ret = FFDeviceCreateEffect(ff_device, kFFEffectType_ConstantForce_ID, &ff_effect, &ff_object);
|
||||
FF_ERR();
|
||||
return true;
|
||||
}
|
||||
FFReleaseDevice(ff_device);
|
||||
ff_device = nullptr;
|
||||
return false;
|
||||
}
|
||||
#undef FF_ERR
|
||||
|
||||
#define TEST_FF(ff) (features.supportedEffects & (ff))
|
||||
bool joypad::check_ff_features() {
|
||||
FFCAPABILITIES features;
|
||||
HRESULT ret = FFDeviceGetForceFeedbackCapabilities(ff_device, &features);
|
||||
if (ret == FF_OK && (features.supportedEffects & FFCAP_ET_CONSTANTFORCE)) {
|
||||
uint32_t val;
|
||||
ret = FFDeviceGetForceFeedbackProperty(ff_device, FFPROP_FFGAIN, &val, sizeof(val));
|
||||
if (ret != FF_OK) {
|
||||
return false;
|
||||
}
|
||||
int num_axes = features.numFfAxes;
|
||||
ff_axes = (DWORD *)memalloc(sizeof(DWORD) * num_axes);
|
||||
ff_directions = (LONG *)memalloc(sizeof(LONG) * num_axes);
|
||||
|
||||
for (int i = 0; i < num_axes; i++) {
|
||||
ff_axes[i] = features.ffAxes[i];
|
||||
ff_directions[i] = 0;
|
||||
}
|
||||
|
||||
ff_effect.cAxes = num_axes;
|
||||
ff_effect.rgdwAxes = ff_axes;
|
||||
ff_effect.rglDirection = ff_directions;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static BitField<HatMask> process_hat_value(int p_min, int p_max, int p_value, bool p_offset_hat) {
|
||||
int range = (p_max - p_min + 1);
|
||||
int value = p_value - p_min;
|
||||
BitField<HatMask> hat_value;
|
||||
if (range == 4) {
|
||||
value *= 2;
|
||||
}
|
||||
if (p_offset_hat) {
|
||||
value -= 1;
|
||||
}
|
||||
|
||||
switch (value) {
|
||||
case 0:
|
||||
hat_value.set_flag(HatMask::UP);
|
||||
break;
|
||||
case 1:
|
||||
hat_value.set_flag(HatMask::UP);
|
||||
hat_value.set_flag(HatMask::RIGHT);
|
||||
break;
|
||||
case 2:
|
||||
hat_value.set_flag(HatMask::RIGHT);
|
||||
break;
|
||||
case 3:
|
||||
hat_value.set_flag(HatMask::DOWN);
|
||||
hat_value.set_flag(HatMask::RIGHT);
|
||||
break;
|
||||
case 4:
|
||||
hat_value.set_flag(HatMask::DOWN);
|
||||
break;
|
||||
case 5:
|
||||
hat_value.set_flag(HatMask::DOWN);
|
||||
hat_value.set_flag(HatMask::LEFT);
|
||||
break;
|
||||
case 6:
|
||||
hat_value.set_flag(HatMask::LEFT);
|
||||
break;
|
||||
case 7:
|
||||
hat_value.set_flag(HatMask::UP);
|
||||
hat_value.set_flag(HatMask::LEFT);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return hat_value;
|
||||
}
|
||||
|
||||
void JoypadMacOS::poll_joypads() const {
|
||||
while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) {
|
||||
// No-op. Pending callbacks will fire.
|
||||
}
|
||||
}
|
||||
|
||||
static float axis_correct(int p_value, int p_min, int p_max) {
|
||||
// Convert to a value between -1.0f and 1.0f.
|
||||
return 2.0f * (p_value - p_min) / (p_max - p_min) - 1.0f;
|
||||
}
|
||||
|
||||
void JoypadMacOS::process_joypads() {
|
||||
poll_joypads();
|
||||
|
||||
for (int i = 0; i < device_list.size(); i++) {
|
||||
joypad &joy = device_list.write[i];
|
||||
|
||||
for (int j = 0; j < joy.axis_elements.size(); j++) {
|
||||
rec_element &elem = joy.axis_elements.write[j];
|
||||
int value = joy.get_hid_element_state(&elem);
|
||||
input->joy_axis(joy.id, (JoyAxis)j, axis_correct(value, elem.min, elem.max));
|
||||
}
|
||||
for (int j = 0; j < joy.button_elements.size(); j++) {
|
||||
int value = joy.get_hid_element_state(&joy.button_elements.write[j]);
|
||||
input->joy_button(joy.id, (JoyButton)j, (value >= 1));
|
||||
}
|
||||
for (int j = 0; j < joy.hat_elements.size(); j++) {
|
||||
rec_element &elem = joy.hat_elements.write[j];
|
||||
int value = joy.get_hid_element_state(&elem);
|
||||
BitField<HatMask> hat_value = process_hat_value(elem.min, elem.max, value, joy.offset_hat);
|
||||
input->joy_hat(joy.id, hat_value);
|
||||
}
|
||||
|
||||
if (joy.ffservice) {
|
||||
uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
|
||||
if (timestamp > joy.ff_timestamp) {
|
||||
Vector2 strength = input->get_joy_vibration_strength(joy.id);
|
||||
float duration = input->get_joy_vibration_duration(joy.id);
|
||||
if (strength.x == 0 && strength.y == 0) {
|
||||
joypad_vibration_stop(joy.id, timestamp);
|
||||
} else {
|
||||
float gain = MAX(strength.x, strength.y);
|
||||
joypad_vibration_start(joy.id, gain, duration, timestamp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JoypadMacOS::joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp) {
|
||||
joypad *joy = &device_list.write[get_joy_index(p_id)];
|
||||
joy->ff_timestamp = p_timestamp;
|
||||
joy->ff_effect.dwDuration = p_duration * FF_SECONDS;
|
||||
joy->ff_effect.dwGain = p_magnitude * FF_FFNOMINALMAX;
|
||||
FFEffectSetParameters(joy->ff_object, &joy->ff_effect, FFEP_DURATION | FFEP_GAIN);
|
||||
FFEffectStart(joy->ff_object, 1, 0);
|
||||
}
|
||||
|
||||
void JoypadMacOS::joypad_vibration_stop(int p_id, uint64_t p_timestamp) {
|
||||
joypad *joy = &device_list.write[get_joy_index(p_id)];
|
||||
joy->ff_timestamp = p_timestamp;
|
||||
FFEffectStop(joy->ff_object);
|
||||
}
|
||||
|
||||
int JoypadMacOS::get_joy_index(int p_id) const {
|
||||
for (int i = 0; i < device_list.size(); i++) {
|
||||
if (device_list[i].id == p_id) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
int JoypadMacOS::get_joy_ref(IOHIDDeviceRef p_device) const {
|
||||
for (int i = 0; i < device_list.size(); i++) {
|
||||
if (device_list[i].device_ref == p_device) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool JoypadMacOS::have_device(IOHIDDeviceRef p_device) const {
|
||||
for (int i = 0; i < device_list.size(); i++) {
|
||||
if (device_list[i].device_ref == p_device) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static CFDictionaryRef create_match_dictionary(const UInt32 page, const UInt32 usage, int *okay) {
|
||||
CFDictionaryRef retval = nullptr;
|
||||
CFNumberRef pageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
|
||||
CFNumberRef usageNumRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
|
||||
|
||||
if (pageNumRef && usageNumRef) {
|
||||
const void *keys[2] = { (void *)CFSTR(kIOHIDDeviceUsagePageKey), (void *)CFSTR(kIOHIDDeviceUsageKey) };
|
||||
const void *vals[2] = { (void *)pageNumRef, (void *)usageNumRef };
|
||||
retval = CFDictionaryCreate(kCFAllocatorDefault, keys, vals, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
|
||||
}
|
||||
|
||||
if (pageNumRef) {
|
||||
CFRelease(pageNumRef);
|
||||
}
|
||||
if (usageNumRef) {
|
||||
CFRelease(usageNumRef);
|
||||
}
|
||||
|
||||
if (!retval) {
|
||||
*okay = 0;
|
||||
}
|
||||
|
||||
return retval;
|
||||
}
|
||||
|
||||
void JoypadMacOS::config_hid_manager(CFArrayRef p_matching_array) const {
|
||||
CFRunLoopRef runloop = CFRunLoopGetCurrent();
|
||||
IOReturn ret = IOHIDManagerOpen(hid_manager, kIOHIDOptionsTypeNone);
|
||||
ERR_FAIL_COND(ret != kIOReturnSuccess);
|
||||
|
||||
IOHIDManagerSetDeviceMatchingMultiple(hid_manager, p_matching_array);
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(hid_manager, joypad_added_callback, nullptr);
|
||||
IOHIDManagerRegisterDeviceRemovalCallback(hid_manager, joypad_removed_callback, nullptr);
|
||||
IOHIDManagerScheduleWithRunLoop(hid_manager, runloop, GODOT_JOY_LOOP_RUN_MODE);
|
||||
|
||||
while (CFRunLoopRunInMode(GODOT_JOY_LOOP_RUN_MODE, 0, TRUE) == kCFRunLoopRunHandledSource) {
|
||||
// No-op. Callback fires once per existing device.
|
||||
}
|
||||
}
|
||||
|
||||
JoypadMacOS::JoypadMacOS(Input *in) {
|
||||
self = this;
|
||||
input = in;
|
||||
|
||||
int okay = 1;
|
||||
const void *vals[] = {
|
||||
(void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick, &okay),
|
||||
(void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_GamePad, &okay),
|
||||
(void *)create_match_dictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_MultiAxisController, &okay),
|
||||
};
|
||||
const size_t n_elements = sizeof(vals) / sizeof(vals[0]);
|
||||
CFArrayRef array = okay ? CFArrayCreate(kCFAllocatorDefault, vals, n_elements, &kCFTypeArrayCallBacks) : nullptr;
|
||||
|
||||
for (size_t i = 0; i < n_elements; i++) {
|
||||
if (vals[i]) {
|
||||
CFRelease((CFTypeRef)vals[i]);
|
||||
}
|
||||
}
|
||||
|
||||
if (array) {
|
||||
hid_manager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
|
||||
if (hid_manager) {
|
||||
config_hid_manager(array);
|
||||
}
|
||||
CFRelease(array);
|
||||
}
|
||||
}
|
||||
|
||||
JoypadMacOS::~JoypadMacOS() {
|
||||
for (int i = 0; i < device_list.size(); i++) {
|
||||
device_list.write[i].free();
|
||||
}
|
||||
|
||||
IOHIDManagerUnscheduleFromRunLoop(hid_manager, CFRunLoopGetCurrent(), GODOT_JOY_LOOP_RUN_MODE);
|
||||
IOHIDManagerClose(hid_manager, kIOHIDOptionsTypeNone);
|
||||
CFRelease(hid_manager);
|
||||
hid_manager = nullptr;
|
||||
}
|
|
@ -28,93 +28,62 @@
|
|||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#ifndef JOYPAD_MACOS_H
|
||||
#define JOYPAD_MACOS_H
|
||||
|
||||
#include "core/input/input.h"
|
||||
|
||||
#import <ForceFeedback/ForceFeedback.h>
|
||||
#import <ForceFeedback/ForceFeedbackConstants.h>
|
||||
#import <IOKit/hid/IOHIDLib.h>
|
||||
#import <Kernel/IOKit/hidsystem/IOHIDUsageTables.h>
|
||||
#define Key _QKey
|
||||
#import <CoreHaptics/CoreHaptics.h>
|
||||
#import <GameController/GameController.h>
|
||||
#undef Key
|
||||
|
||||
struct rec_element {
|
||||
IOHIDElementRef ref;
|
||||
IOHIDElementCookie cookie;
|
||||
@interface JoypadMacOSObserver : NSObject
|
||||
|
||||
uint32_t usage = 0;
|
||||
- (void)startObserving;
|
||||
- (void)startProcessing;
|
||||
- (void)finishObserving;
|
||||
|
||||
int min = 0;
|
||||
int max = 0;
|
||||
@end
|
||||
|
||||
struct Comparator {
|
||||
bool operator()(const rec_element p_a, const rec_element p_b) const { return p_a.usage < p_b.usage; }
|
||||
};
|
||||
};
|
||||
API_AVAILABLE(macosx(11))
|
||||
@interface RumbleMotor : NSObject
|
||||
@property(strong, nonatomic) CHHapticEngine *engine;
|
||||
@property(strong, nonatomic) id<CHHapticPatternPlayer> player;
|
||||
@end
|
||||
|
||||
struct joypad {
|
||||
IOHIDDeviceRef device_ref = nullptr;
|
||||
API_AVAILABLE(macosx(11))
|
||||
@interface RumbleContext : NSObject
|
||||
// High frequency motor, it's usually the right engine.
|
||||
@property(strong, nonatomic) RumbleMotor *weak_motor;
|
||||
// Low frequency motor, it's usually the left engine.
|
||||
@property(strong, nonatomic) RumbleMotor *strong_motor;
|
||||
@end
|
||||
|
||||
Vector<rec_element> axis_elements;
|
||||
Vector<rec_element> button_elements;
|
||||
Vector<rec_element> hat_elements;
|
||||
// Controller support for macOS begins with macOS 10.9+,
|
||||
// however haptics (vibrations) are only supported in macOS 11+.
|
||||
@interface Joypad : NSObject
|
||||
|
||||
int id = 0;
|
||||
bool offset_hat = false;
|
||||
@property(assign, nonatomic) BOOL force_feedback;
|
||||
@property(assign, nonatomic) NSInteger ff_effect_timestamp;
|
||||
@property(strong, nonatomic) GCController *controller;
|
||||
@property(strong, nonatomic) RumbleContext *rumble_context API_AVAILABLE(macosx(11));
|
||||
|
||||
io_service_t ffservice = 0; // Interface for force feedback, 0 = no ff.
|
||||
FFCONSTANTFORCE ff_constant_force;
|
||||
FFDeviceObjectReference ff_device = nullptr;
|
||||
FFEffectObjectReference ff_object = nullptr;
|
||||
uint64_t ff_timestamp = 0;
|
||||
LONG *ff_directions = nullptr;
|
||||
FFEFFECT ff_effect;
|
||||
DWORD *ff_axes = nullptr;
|
||||
- (instancetype)init;
|
||||
- (instancetype)init:(GCController *)controller;
|
||||
|
||||
void add_hid_elements(CFArrayRef p_array);
|
||||
void add_hid_element(IOHIDElementRef p_element);
|
||||
|
||||
bool has_element(IOHIDElementCookie p_cookie, Vector<rec_element> *p_list) const;
|
||||
bool config_force_feedback(io_service_t p_service);
|
||||
bool check_ff_features();
|
||||
|
||||
int get_hid_element_state(rec_element *p_element) const;
|
||||
|
||||
void free();
|
||||
joypad();
|
||||
};
|
||||
@end
|
||||
|
||||
class JoypadMacOS {
|
||||
enum {
|
||||
JOYPADS_MAX = 16,
|
||||
};
|
||||
|
||||
private:
|
||||
Input *input = nullptr;
|
||||
IOHIDManagerRef hid_manager;
|
||||
|
||||
Vector<joypad> device_list;
|
||||
|
||||
bool have_device(IOHIDDeviceRef p_device) const;
|
||||
bool configure_joypad(IOHIDDeviceRef p_device_ref, joypad *p_joy);
|
||||
|
||||
int get_joy_index(int p_id) const;
|
||||
int get_joy_ref(IOHIDDeviceRef p_device) const;
|
||||
|
||||
void poll_joypads() const;
|
||||
void config_hid_manager(CFArrayRef p_matching_array) const;
|
||||
|
||||
void joypad_vibration_start(int p_id, float p_magnitude, float p_duration, uint64_t p_timestamp);
|
||||
void joypad_vibration_stop(int p_id, uint64_t p_timestamp);
|
||||
JoypadMacOSObserver *observer;
|
||||
|
||||
public:
|
||||
void process_joypads();
|
||||
|
||||
void _device_added(IOReturn p_res, IOHIDDeviceRef p_device);
|
||||
void _device_removed(IOReturn p_res, IOHIDDeviceRef p_device);
|
||||
|
||||
JoypadMacOS(Input *in);
|
||||
JoypadMacOS();
|
||||
~JoypadMacOS();
|
||||
};
|
||||
|
||||
#endif // JOYPAD_MACOS_H
|
||||
API_AVAILABLE(macosx(11))
|
||||
void joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp);
|
||||
API_AVAILABLE(macosx(11))
|
||||
void joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp);
|
||||
|
||||
void start_processing();
|
||||
void process_joypads();
|
||||
};
|
||||
|
|
|
@ -0,0 +1,608 @@
|
|||
/**************************************************************************/
|
||||
/* joypad_macos.mm */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#import "joypad_macos.h"
|
||||
|
||||
#include <Foundation/Foundation.h>
|
||||
|
||||
#import "os_macos.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/os/keyboard.h"
|
||||
#include "core/string/ustring.h"
|
||||
#include "main/main.h"
|
||||
|
||||
@implementation RumbleMotor
|
||||
|
||||
- (instancetype)initWithController:(GCController *)controller locality:(GCHapticsLocality)locality {
|
||||
self = [super init];
|
||||
self.engine = [controller.haptics createEngineWithLocality:locality];
|
||||
self.player = nil;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)execute_pattern:(CHHapticPattern *)pattern {
|
||||
NSError *error;
|
||||
id<CHHapticPatternPlayer> player = [self.engine createPlayerWithPattern:pattern error:&error];
|
||||
|
||||
// When all players have stopped for an engine, stop the engine.
|
||||
[self.engine notifyWhenPlayersFinished:^CHHapticEngineFinishedAction(NSError *_Nullable error) {
|
||||
return CHHapticEngineFinishedActionStopEngine;
|
||||
}];
|
||||
|
||||
self.player = player;
|
||||
|
||||
// Starts the engine and returns if an error was encountered.
|
||||
if (![self.engine startAndReturnError:&error]) {
|
||||
print_verbose("Couldn't start controller haptic engine");
|
||||
return;
|
||||
}
|
||||
if (![self.player startAtTime:0 error:&error]) {
|
||||
print_verbose("Couldn't execute controller haptic pattern");
|
||||
}
|
||||
}
|
||||
|
||||
- (void)stop {
|
||||
NSError *error;
|
||||
[self.player stopAtTime:0 error:&error];
|
||||
self.player = nil;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation RumbleContext
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
self.weak_motor = nil;
|
||||
self.strong_motor = nil;
|
||||
return self;
|
||||
}
|
||||
|
||||
- (bool)hasMotors {
|
||||
return self.weak_motor != nil && self.strong_motor != nil;
|
||||
}
|
||||
- (bool)hasActivePlayers {
|
||||
if (![self hasMotors]) {
|
||||
return NO;
|
||||
}
|
||||
return self.weak_motor.player != nil && self.strong_motor.player != nil;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
@implementation Joypad
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
return self;
|
||||
}
|
||||
- (instancetype)init:(GCController *)controller {
|
||||
self = [super init];
|
||||
self.controller = controller;
|
||||
|
||||
if (@available(macOS 11, *)) {
|
||||
// Haptics within the controller is only available in macOS 11+.
|
||||
self.rumble_context = [[RumbleContext alloc] init];
|
||||
|
||||
// Create Weak and Strong motors for controller.
|
||||
self.rumble_context.weak_motor = [[RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
|
||||
self.rumble_context.strong_motor = [[RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
|
||||
|
||||
// If the rumble motors aren't available, disable force feedback.
|
||||
if (![self.rumble_context hasMotors]) {
|
||||
self.force_feedback = NO;
|
||||
} else {
|
||||
self.force_feedback = YES;
|
||||
}
|
||||
} else {
|
||||
self.force_feedback = NO;
|
||||
}
|
||||
|
||||
self.ff_effect_timestamp = 0;
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
JoypadMacOS::JoypadMacOS() {
|
||||
observer = [[JoypadMacOSObserver alloc] init];
|
||||
[observer startObserving];
|
||||
}
|
||||
|
||||
JoypadMacOS::~JoypadMacOS() {
|
||||
if (observer) {
|
||||
[observer finishObserving];
|
||||
observer = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void JoypadMacOS::start_processing() {
|
||||
if (observer) {
|
||||
[observer startProcessing];
|
||||
}
|
||||
process_joypads();
|
||||
}
|
||||
|
||||
API_AVAILABLE(macosx(10.15))
|
||||
CHHapticPattern *get_vibration_pattern(float p_magnitude, float p_duration) {
|
||||
// Creates a vibration pattern with an intensity and duration.
|
||||
NSDictionary *hapticDict = @{
|
||||
CHHapticPatternKeyPattern : @[
|
||||
@{
|
||||
CHHapticPatternKeyEvent : @{
|
||||
CHHapticPatternKeyEventType : CHHapticEventTypeHapticContinuous,
|
||||
CHHapticPatternKeyTime : @(CHHapticTimeImmediate),
|
||||
CHHapticPatternKeyEventDuration : [NSNumber numberWithFloat:p_duration],
|
||||
|
||||
CHHapticPatternKeyEventParameters : @[
|
||||
@{
|
||||
CHHapticPatternKeyParameterID : CHHapticEventParameterIDHapticIntensity,
|
||||
CHHapticPatternKeyParameterValue : [NSNumber numberWithFloat:p_magnitude]
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
||||
NSError *error;
|
||||
CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithDictionary:hapticDict error:&error];
|
||||
return pattern;
|
||||
}
|
||||
|
||||
void JoypadMacOS::joypad_vibration_start(Joypad *p_joypad, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
|
||||
if (!p_joypad.force_feedback || p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If there is active vibration players, stop them.
|
||||
if ([p_joypad.rumble_context hasActivePlayers]) {
|
||||
joypad_vibration_stop(p_joypad, p_timestamp);
|
||||
}
|
||||
|
||||
// Gets the default vibration pattern and creates a player for each motor.
|
||||
CHHapticPattern *weak_pattern = get_vibration_pattern(p_weak_magnitude, p_duration);
|
||||
CHHapticPattern *strong_pattern = get_vibration_pattern(p_strong_magnitude, p_duration);
|
||||
|
||||
RumbleMotor *weak_motor = p_joypad.rumble_context.weak_motor;
|
||||
RumbleMotor *strong_motor = p_joypad.rumble_context.strong_motor;
|
||||
|
||||
[weak_motor execute_pattern:weak_pattern];
|
||||
[strong_motor execute_pattern:strong_pattern];
|
||||
|
||||
p_joypad.ff_effect_timestamp = p_timestamp;
|
||||
}
|
||||
|
||||
void JoypadMacOS::joypad_vibration_stop(Joypad *p_joypad, uint64_t p_timestamp) {
|
||||
if (!p_joypad.force_feedback) {
|
||||
return;
|
||||
}
|
||||
// If there is no active vibration players, exit.
|
||||
if (![p_joypad.rumble_context hasActivePlayers]) {
|
||||
return;
|
||||
}
|
||||
|
||||
RumbleMotor *weak_motor = p_joypad.rumble_context.weak_motor;
|
||||
RumbleMotor *strong_motor = p_joypad.rumble_context.strong_motor;
|
||||
|
||||
[weak_motor stop];
|
||||
[strong_motor stop];
|
||||
|
||||
p_joypad.ff_effect_timestamp = p_timestamp;
|
||||
}
|
||||
|
||||
@interface JoypadMacOSObserver ()
|
||||
|
||||
@property(assign, nonatomic) BOOL isObserving;
|
||||
@property(assign, nonatomic) BOOL isProcessing;
|
||||
@property(strong, nonatomic) NSMutableDictionary<NSNumber *, Joypad *> *connectedJoypads;
|
||||
@property(strong, nonatomic) NSMutableArray<Joypad *> *joypadsQueue;
|
||||
|
||||
@end
|
||||
|
||||
@implementation JoypadMacOSObserver
|
||||
|
||||
- (instancetype)init {
|
||||
self = [super init];
|
||||
|
||||
if (self) {
|
||||
[self godot_commonInit];
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)godot_commonInit {
|
||||
self.isObserving = NO;
|
||||
self.isProcessing = NO;
|
||||
}
|
||||
|
||||
- (void)startProcessing {
|
||||
self.isProcessing = YES;
|
||||
|
||||
for (GCController *controller in self.joypadsQueue) {
|
||||
[self addMacOSJoypad:controller];
|
||||
}
|
||||
|
||||
[self.joypadsQueue removeAllObjects];
|
||||
}
|
||||
|
||||
- (void)startObserving {
|
||||
if (self.isObserving) {
|
||||
return;
|
||||
}
|
||||
|
||||
self.isObserving = YES;
|
||||
|
||||
self.connectedJoypads = [NSMutableDictionary dictionary];
|
||||
self.joypadsQueue = [NSMutableArray array];
|
||||
|
||||
// Get told when controllers connect, this will be called right away for
|
||||
// already connected controllers.
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:self
|
||||
selector:@selector(controllerWasConnected:)
|
||||
name:GCControllerDidConnectNotification
|
||||
object:nil];
|
||||
|
||||
// Get told when controllers disconnect.
|
||||
[[NSNotificationCenter defaultCenter]
|
||||
addObserver:self
|
||||
selector:@selector(controllerWasDisconnected:)
|
||||
name:GCControllerDidDisconnectNotification
|
||||
object:nil];
|
||||
}
|
||||
|
||||
- (void)finishObserving {
|
||||
if (self.isObserving) {
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
}
|
||||
|
||||
self.isObserving = NO;
|
||||
self.isProcessing = NO;
|
||||
|
||||
self.connectedJoypads = nil;
|
||||
self.joypadsQueue = nil;
|
||||
}
|
||||
|
||||
- (void)dealloc {
|
||||
[self finishObserving];
|
||||
}
|
||||
|
||||
- (NSArray<NSNumber *> *)getAllKeysForController:(GCController *)controller {
|
||||
NSArray *keys = [self.connectedJoypads allKeys];
|
||||
NSMutableArray *final_keys = [NSMutableArray array];
|
||||
|
||||
for (NSNumber *key in keys) {
|
||||
Joypad *joypad = [self.connectedJoypads objectForKey:key];
|
||||
if (joypad.controller == controller) {
|
||||
[final_keys addObject:key];
|
||||
}
|
||||
}
|
||||
|
||||
return final_keys;
|
||||
}
|
||||
|
||||
- (int)getJoyIdForController:(GCController *)controller {
|
||||
NSArray *keys = [self getAllKeysForController:controller];
|
||||
|
||||
for (NSNumber *key in keys) {
|
||||
int joy_id = [key intValue];
|
||||
return joy_id;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
- (void)addMacOSJoypad:(GCController *)controller {
|
||||
// Get a new id for our controller.
|
||||
int joy_id = Input::get_singleton()->get_unused_joy_id();
|
||||
|
||||
if (joy_id == -1) {
|
||||
print_verbose("Couldn't retrieve new joy ID.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Assign our player index.
|
||||
if (controller.playerIndex == GCControllerPlayerIndexUnset) {
|
||||
controller.playerIndex = [self getFreePlayerIndex];
|
||||
}
|
||||
|
||||
// Tell Godot about our new controller.
|
||||
Input::get_singleton()->joy_connection_changed(joy_id, true, String::utf8([controller.vendorName UTF8String]));
|
||||
|
||||
Joypad *joypad = [[Joypad alloc] init:controller];
|
||||
|
||||
// Add it to our dictionary, this will retain our controllers.
|
||||
[self.connectedJoypads setObject:joypad forKey:[NSNumber numberWithInt:joy_id]];
|
||||
|
||||
// Set our input handler.
|
||||
[self setControllerInputHandler:controller];
|
||||
}
|
||||
|
||||
- (void)controllerWasConnected:(NSNotification *)notification {
|
||||
// Get our controller.
|
||||
GCController *controller = (GCController *)notification.object;
|
||||
|
||||
if (!controller) {
|
||||
print_verbose("Couldn't retrieve new controller.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ([[self getAllKeysForController:controller] count] > 0) {
|
||||
print_verbose("Controller is already registered.");
|
||||
} else if (!self.isProcessing) {
|
||||
Joypad *joypad = [[Joypad alloc] init:controller];
|
||||
[self.joypadsQueue addObject:joypad];
|
||||
} else {
|
||||
[self addMacOSJoypad:controller];
|
||||
}
|
||||
}
|
||||
|
||||
- (void)controllerWasDisconnected:(NSNotification *)notification {
|
||||
// Find our joystick, there should be only one in our dictionary.
|
||||
GCController *controller = (GCController *)notification.object;
|
||||
|
||||
if (!controller) {
|
||||
return;
|
||||
}
|
||||
|
||||
NSArray *keys = [self getAllKeysForController:controller];
|
||||
for (NSNumber *key in keys) {
|
||||
// Tell Godot this joystick is no longer there.
|
||||
int joy_id = [key intValue];
|
||||
Input::get_singleton()->joy_connection_changed(joy_id, false, "");
|
||||
|
||||
// And remove it from our dictionary.
|
||||
[self.connectedJoypads removeObjectForKey:key];
|
||||
}
|
||||
}
|
||||
|
||||
- (GCControllerPlayerIndex)getFreePlayerIndex {
|
||||
bool have_player_1 = false;
|
||||
bool have_player_2 = false;
|
||||
bool have_player_3 = false;
|
||||
bool have_player_4 = false;
|
||||
|
||||
if (self.connectedJoypads == nil) {
|
||||
NSArray *keys = [self.connectedJoypads allKeys];
|
||||
for (NSNumber *key in keys) {
|
||||
Joypad *joypad = [self.connectedJoypads objectForKey:key];
|
||||
GCController *controller = joypad.controller;
|
||||
if (controller.playerIndex == GCControllerPlayerIndex1) {
|
||||
have_player_1 = true;
|
||||
} else if (controller.playerIndex == GCControllerPlayerIndex2) {
|
||||
have_player_2 = true;
|
||||
} else if (controller.playerIndex == GCControllerPlayerIndex3) {
|
||||
have_player_3 = true;
|
||||
} else if (controller.playerIndex == GCControllerPlayerIndex4) {
|
||||
have_player_4 = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!have_player_1) {
|
||||
return GCControllerPlayerIndex1;
|
||||
} else if (!have_player_2) {
|
||||
return GCControllerPlayerIndex2;
|
||||
} else if (!have_player_3) {
|
||||
return GCControllerPlayerIndex3;
|
||||
} else if (!have_player_4) {
|
||||
return GCControllerPlayerIndex4;
|
||||
} else {
|
||||
return GCControllerPlayerIndexUnset;
|
||||
}
|
||||
}
|
||||
|
||||
- (void)setControllerInputHandler:(GCController *)controller {
|
||||
// Hook in the callback handler for the correct gamepad profile.
|
||||
// This is a bit of a weird design choice on Apples part.
|
||||
// You need to select the most capable gamepad profile for the
|
||||
// gamepad attached.
|
||||
if (controller.extendedGamepad != nil) {
|
||||
// The extended gamepad profile has all the input you could possibly find on
|
||||
// a gamepad but will only be active if your gamepad actually has all of
|
||||
// these...
|
||||
_weakify(self);
|
||||
_weakify(controller);
|
||||
|
||||
controller.extendedGamepad.valueChangedHandler = ^(GCExtendedGamepad *gamepad, GCControllerElement *element) {
|
||||
_strongify(self);
|
||||
_strongify(controller);
|
||||
|
||||
int joy_id = [self getJoyIdForController:controller];
|
||||
|
||||
if (element == gamepad.buttonA) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::A,
|
||||
gamepad.buttonA.isPressed);
|
||||
} else if (element == gamepad.buttonB) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::B,
|
||||
gamepad.buttonB.isPressed);
|
||||
} else if (element == gamepad.buttonX) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::X,
|
||||
gamepad.buttonX.isPressed);
|
||||
} else if (element == gamepad.buttonY) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::Y,
|
||||
gamepad.buttonY.isPressed);
|
||||
} else if (element == gamepad.leftShoulder) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_SHOULDER,
|
||||
gamepad.leftShoulder.isPressed);
|
||||
} else if (element == gamepad.rightShoulder) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_SHOULDER,
|
||||
gamepad.rightShoulder.isPressed);
|
||||
} else if (element == gamepad.dpad) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
|
||||
gamepad.dpad.up.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
|
||||
gamepad.dpad.down.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
|
||||
gamepad.dpad.left.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
|
||||
gamepad.dpad.right.isPressed);
|
||||
}
|
||||
|
||||
if (element == gamepad.leftThumbstick) {
|
||||
float value = gamepad.leftThumbstick.xAxis.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_X, value);
|
||||
value = -gamepad.leftThumbstick.yAxis.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::LEFT_Y, value);
|
||||
} else if (element == gamepad.rightThumbstick) {
|
||||
float value = gamepad.rightThumbstick.xAxis.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_X, value);
|
||||
value = -gamepad.rightThumbstick.yAxis.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::RIGHT_Y, value);
|
||||
} else if (element == gamepad.leftTrigger) {
|
||||
float value = gamepad.leftTrigger.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_LEFT, value);
|
||||
} else if (element == gamepad.rightTrigger) {
|
||||
float value = gamepad.rightTrigger.value;
|
||||
Input::get_singleton()->joy_axis(joy_id, JoyAxis::TRIGGER_RIGHT, value);
|
||||
}
|
||||
|
||||
if (@available(macOS 10.14.1, *)) {
|
||||
if (element == gamepad.leftThumbstickButton) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::LEFT_STICK,
|
||||
gamepad.leftThumbstickButton.isPressed);
|
||||
} else if (element == gamepad.rightThumbstickButton) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::RIGHT_STICK,
|
||||
gamepad.rightThumbstickButton.isPressed);
|
||||
}
|
||||
}
|
||||
|
||||
if (@available(macOS 10.15, *)) {
|
||||
if (element == gamepad.buttonOptions) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::BACK,
|
||||
gamepad.buttonOptions.isPressed);
|
||||
} else if (element == gamepad.buttonMenu) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::START,
|
||||
gamepad.buttonMenu.isPressed);
|
||||
}
|
||||
}
|
||||
|
||||
if (@available(macOS 11, *)) {
|
||||
if (element == gamepad.buttonHome) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::GUIDE,
|
||||
gamepad.buttonHome.isPressed);
|
||||
}
|
||||
if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
|
||||
GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
|
||||
if (element == xboxGamepad.paddleButton1) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE1,
|
||||
xboxGamepad.paddleButton1.isPressed);
|
||||
} else if (element == xboxGamepad.paddleButton2) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE2,
|
||||
xboxGamepad.paddleButton2.isPressed);
|
||||
} else if (element == xboxGamepad.paddleButton3) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE3,
|
||||
xboxGamepad.paddleButton3.isPressed);
|
||||
} else if (element == xboxGamepad.paddleButton4) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::PADDLE4,
|
||||
xboxGamepad.paddleButton4.isPressed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (@available(macOS 12, *)) {
|
||||
if ([gamepad isKindOfClass:[GCXboxGamepad class]]) {
|
||||
GCXboxGamepad *xboxGamepad = (GCXboxGamepad *)gamepad;
|
||||
if (element == xboxGamepad.buttonShare) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::MISC1,
|
||||
xboxGamepad.buttonShare.isPressed);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
} else if (controller.microGamepad != nil) {
|
||||
// Micro gamepads were added in macOS 10.11 and feature just 2 buttons and a d-pad.
|
||||
_weakify(self);
|
||||
_weakify(controller);
|
||||
|
||||
controller.microGamepad.valueChangedHandler = ^(GCMicroGamepad *gamepad, GCControllerElement *element) {
|
||||
_strongify(self);
|
||||
_strongify(controller);
|
||||
|
||||
int joy_id = [self getJoyIdForController:controller];
|
||||
|
||||
if (element == gamepad.buttonA) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::A,
|
||||
gamepad.buttonA.isPressed);
|
||||
} else if (element == gamepad.buttonX) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::X,
|
||||
gamepad.buttonX.isPressed);
|
||||
} else if (element == gamepad.dpad) {
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_UP,
|
||||
gamepad.dpad.up.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_DOWN,
|
||||
gamepad.dpad.down.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_LEFT,
|
||||
gamepad.dpad.left.isPressed);
|
||||
Input::get_singleton()->joy_button(joy_id, JoyButton::DPAD_RIGHT,
|
||||
gamepad.dpad.right.isPressed);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// TODO: Need to add support for controller.motion which gives us access to
|
||||
// the orientation of the device (if supported).
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
void JoypadMacOS::process_joypads() {
|
||||
if (@available(macOS 11, *)) {
|
||||
// Process vibrations in macOS 11+.
|
||||
NSArray *keys = [observer.connectedJoypads allKeys];
|
||||
|
||||
for (NSNumber *key in keys) {
|
||||
int id = key.intValue;
|
||||
Joypad *joypad = [observer.connectedJoypads objectForKey:key];
|
||||
|
||||
if (joypad.force_feedback) {
|
||||
Input *input = Input::get_singleton();
|
||||
uint64_t timestamp = input->get_joy_vibration_timestamp(id);
|
||||
|
||||
if (timestamp > (unsigned)joypad.ff_effect_timestamp) {
|
||||
Vector2 strength = input->get_joy_vibration_strength(id);
|
||||
float duration = input->get_joy_vibration_duration(id);
|
||||
if (duration == 0) {
|
||||
duration = GCHapticDurationInfinite;
|
||||
}
|
||||
|
||||
if (strength.x == 0 && strength.y == 0) {
|
||||
joypad_vibration_stop(joypad, timestamp);
|
||||
} else {
|
||||
joypad_vibration_start(joypad, strength.x, strength.y, duration, timestamp);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -32,7 +32,7 @@
|
|||
#define OS_MACOS_H
|
||||
|
||||
#include "crash_handler_macos.h"
|
||||
#include "joypad_macos.h"
|
||||
#import "joypad_macos.h"
|
||||
|
||||
#include "core/input/input.h"
|
||||
#import "drivers/coreaudio/audio_driver_coreaudio.h"
|
||||
|
|
|
@ -139,7 +139,7 @@ void OS_MacOS::finalize() {
|
|||
}
|
||||
|
||||
void OS_MacOS::initialize_joypads() {
|
||||
joypad_macos = memnew(JoypadMacOS(Input::get_singleton()));
|
||||
joypad_macos = memnew(JoypadMacOS());
|
||||
}
|
||||
|
||||
void OS_MacOS::set_main_loop(MainLoop *p_main_loop) {
|
||||
|
@ -769,7 +769,7 @@ void OS_MacOS::run() {
|
|||
if (DisplayServer::get_singleton()) {
|
||||
DisplayServer::get_singleton()->process_events(); // Get rid of pending events.
|
||||
}
|
||||
joypad_macos->process_joypads();
|
||||
joypad_macos->start_processing();
|
||||
|
||||
if (Main::iteration()) {
|
||||
quit = true;
|
||||
|
|
|
@ -31,3 +31,10 @@
|
|||
#include <alloca.h>
|
||||
|
||||
#define PTHREAD_RENAME_SELF
|
||||
|
||||
#define _weakify(var) __weak typeof(var) GDWeak_##var = var;
|
||||
#define _strongify(var) \
|
||||
_Pragma("clang diagnostic push") \
|
||||
_Pragma("clang diagnostic ignored \"-Wshadow\"") \
|
||||
__strong typeof(var) var = GDWeak_##var; \
|
||||
_Pragma("clang diagnostic pop")
|
||||
|
|
Loading…
Reference in New Issue