RenderingDeviceVulkan::buffer_get_data: Use draw command buffer instead of setup command buffer

(cherry picked from commit f52c151fcf)
This commit is contained in:
sakrel 2023-06-29 16:03:21 +02:00 committed by Yuri Sizov
parent d56e19b012
commit b7d741977c

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@ -5931,10 +5931,10 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer, uint32_t p_
ERR_FAIL_V_MSG(Vector<uint8_t>(), "Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, false);
// Make sure no one is using the buffer -- the "true" gets us to the same command buffer as below.
_buffer_memory_barrier(buffer->buffer, 0, buffer->size, src_stage_mask, VK_PIPELINE_STAGE_TRANSFER_BIT, src_access_mask, VK_ACCESS_TRANSFER_READ_BIT, true);
VkCommandBuffer command_buffer = frames[frame].setup_command_buffer;
VkCommandBuffer command_buffer = frames[frame].draw_command_buffer;
// Size of buffer to retrieve.
if (!p_size) {