Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175
This commit is contained in:
parent
529daebe07
commit
b7fa9cf8ff
|
@ -288,7 +288,7 @@ public abstract class GodotPlugin {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
runOnGLThread(new Runnable() {
|
runOnRenderThread(new Runnable() {
|
||||||
@Override
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
nativeEmitSignal(getPluginName(), signalName, signalArgs);
|
nativeEmitSignal(getPluginName(), signalName, signalArgs);
|
||||||
|
|
Loading…
Reference in New Issue