Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175

This commit is contained in:
Fredia Huya-Kouadio 2020-04-16 16:16:24 -07:00
parent 529daebe07
commit b7fa9cf8ff
1 changed files with 1 additions and 1 deletions

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@ -288,7 +288,7 @@ public abstract class GodotPlugin {
} }
} }
runOnGLThread(new Runnable() { runOnRenderThread(new Runnable() {
@Override @Override
public void run() { public void run() {
nativeEmitSignal(getPluginName(), signalName, signalArgs); nativeEmitSignal(getPluginName(), signalName, signalArgs);