Fix compilation issue by updating a call to `runOnGLThread` that was missed by PR #37175
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@ -288,7 +288,7 @@ public abstract class GodotPlugin {
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}
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}
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runOnGLThread(new Runnable() {
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runOnRenderThread(new Runnable() {
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@Override
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public void run() {
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nativeEmitSignal(getPluginName(), signalName, signalArgs);
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