parent
e95f542204
commit
bae5f9feb8
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@ -40,6 +40,7 @@
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<return type="void">
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<return type="void">
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</return>
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</return>
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<description>
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<description>
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Centers the window on the screen if in windowed mode.
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</description>
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</description>
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</method>
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</method>
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<method name="delay_msec" qualifiers="const">
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<method name="delay_msec" qualifiers="const">
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@ -48,7 +49,7 @@
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<argument index="0" name="msec" type="int">
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<argument index="0" name="msec" type="int">
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</argument>
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</argument>
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<description>
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<description>
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Delay executing of the current thread by given milliseconds.
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Delay execution of the current thread by given milliseconds.
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</description>
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</description>
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</method>
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</method>
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<method name="delay_usec" qualifiers="const">
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<method name="delay_usec" qualifiers="const">
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@ -57,7 +58,7 @@
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<argument index="0" name="usec" type="int">
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<argument index="0" name="usec" type="int">
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</argument>
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</argument>
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<description>
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<description>
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Delay executing of the current thread by given microseconds.
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Delay execution of the current thread by given microseconds.
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</description>
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</description>
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</method>
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</method>
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<method name="dump_memory_to_file">
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<method name="dump_memory_to_file">
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@ -67,7 +68,7 @@
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</argument>
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</argument>
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<description>
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<description>
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Dumps the memory allocation ringlist to a file (only works in debug).
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Dumps the memory allocation ringlist to a file (only works in debug).
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Entry format per line: "Address - Size - Description"
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Entry format per line: "Address - Size - Description".
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</description>
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</description>
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</method>
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</method>
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<method name="dump_resources_to_file">
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<method name="dump_resources_to_file">
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@ -77,7 +78,7 @@
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</argument>
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</argument>
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<description>
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<description>
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Dumps all used resources to file (only works in debug).
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Dumps all used resources to file (only works in debug).
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Entry format per line: "Resource Type : Resource Location"
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Entry format per line: "Resource Type : Resource Location".
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At the end of the file is a statistic of all used Resource Types.
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At the end of the file is a statistic of all used Resource Types.
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</description>
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</description>
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</method>
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</method>
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@ -116,6 +117,22 @@
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Returns the scancode of the given string (e.g. "Escape")
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Returns the scancode of the given string (e.g. "Escape")
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</description>
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</description>
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</method>
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</method>
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<method name="get_audio_driver_count" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the total number of available audio drivers.
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</description>
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</method>
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<method name="get_audio_driver_name" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="arg0" type="int">
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</argument>
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<description>
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Returns the audio driver name for the given index.
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</description>
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</method>
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<method name="get_cmdline_args">
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<method name="get_cmdline_args">
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<return type="PoolStringArray">
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<return type="PoolStringArray">
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</return>
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</return>
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@ -242,6 +259,7 @@
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<return type="Vector2">
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<return type="Vector2">
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</return>
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</return>
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<description>
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<description>
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Returns the window size including decorations like window borders.
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</description>
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</description>
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</method>
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</method>
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<method name="get_scancode_string" qualifiers="const">
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<method name="get_scancode_string" qualifiers="const">
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@ -365,7 +383,7 @@
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<return type="int">
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<return type="int">
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</return>
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</return>
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<description>
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<description>
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Return the current unix timestamp.
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Returns the current unix epoch timestamp.
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</description>
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</description>
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</method>
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</method>
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<method name="get_unix_time_from_datetime" qualifiers="const">
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<method name="get_unix_time_from_datetime" qualifiers="const">
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@ -394,6 +412,7 @@
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<return type="int">
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<return type="int">
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</return>
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</return>
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<description>
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<description>
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Returns the on-screen keyboard's height in pixels. Returns 0 if there is no keyboard or it is currently hidden.
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</description>
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</description>
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</method>
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</method>
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<method name="has_environment" qualifiers="const">
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<method name="has_environment" qualifiers="const">
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@ -411,6 +430,7 @@
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<argument index="0" name="tag_name" type="String">
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<argument index="0" name="tag_name" type="String">
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</argument>
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</argument>
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<description>
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<description>
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Returns [code]true[/code] if the feature for the given feature tag is supported in the currently running instance, depending on platform, build etc. Can be used to check whether you're currently running a debug build, on a certain platform or arch, etc. See feature tags documentation.
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</description>
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</description>
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</method>
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</method>
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<method name="has_touchscreen_ui_hint" qualifiers="const">
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<method name="has_touchscreen_ui_hint" qualifiers="const">
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If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
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If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
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</description>
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</description>
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</method>
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</method>
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<method name="is_window_always_on_top" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the window should always be on top of other windows.
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</description>
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</method>
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<method name="kill">
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<method name="kill">
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<return type="int" enum="Error">
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<return type="int" enum="Error">
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</return>
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</return>
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Enables backup saves if [code]enabled[/code] is [code]true[/code].
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Enables backup saves if [code]enabled[/code] is [code]true[/code].
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</description>
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</description>
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</method>
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</method>
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<method name="set_window_always_on_top">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Sets whether the window should always be on top.
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</description>
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</method>
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<method name="set_window_title">
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<method name="set_window_title">
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<return type="void">
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<return type="void">
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</return>
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</return>
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@ -639,27 +675,31 @@
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The current screen index (starting from 0).
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The current screen index (starting from 0).
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</member>
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</member>
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<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code">
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<member name="exit_code" type="int" setter="set_exit_code" getter="get_exit_code">
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The exit code passed to the OS when the main loop exits.
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</member>
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</member>
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<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
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<member name="keep_screen_on" type="bool" setter="set_keep_screen_on" getter="is_keep_screen_on">
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If [code]true[/code] the engine tries to keep the screen on while the game is running. Useful on mobile.
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</member>
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</member>
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<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
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<member name="low_processor_usage_mode" type="bool" setter="set_low_processor_usage_mode" getter="is_in_low_processor_usage_mode">
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If [code]true[/code] the engine optimizes for low processor usage by only refreshing the screen if needed. Can improve battery consumption on mobile.
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</member>
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</member>
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<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="_OS.ScreenOrientation">
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<member name="screen_orientation" type="int" setter="set_screen_orientation" getter="get_screen_orientation" enum="OS.ScreenOrientation">
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The current screen orientation.
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The current screen orientation.
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</member>
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</member>
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<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
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<member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled">
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If [code]true[/code] vertical synchronization (Vsync) is enabled.
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</member>
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</member>
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<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
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<member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window">
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If [code]true[/code], removes the window frame.
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If [code]true[/code] removes the window frame.
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</member>
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</member>
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<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
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<member name="window_fullscreen" type="bool" setter="set_window_fullscreen" getter="is_window_fullscreen">
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If [code]true[/code], the window is fullscreen.
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If [code]true[/code] the window is fullscreen.
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</member>
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</member>
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<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
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<member name="window_maximized" type="bool" setter="set_window_maximized" getter="is_window_maximized">
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If [code]true[/code], the window is maximized.
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If [code]true[/code] the window is maximized.
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</member>
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</member>
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<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
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<member name="window_minimized" type="bool" setter="set_window_minimized" getter="is_window_minimized">
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If [code]true[/code], the window is minimized.
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If [code]true[/code] the window is minimized.
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</member>
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</member>
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
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<member name="window_position" type="Vector2" setter="set_window_position" getter="get_window_position">
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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The window position relative to the screen, the origin is the top left corner, +Y axis goes to the bottom and +X axis goes to the right.
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</members>
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</members>
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<constants>
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<constants>
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<constant name="DAY_SUNDAY" value="0" enum="Weekday">
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<constant name="DAY_SUNDAY" value="0" enum="Weekday">
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Sunday.
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</constant>
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</constant>
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<constant name="DAY_MONDAY" value="1" enum="Weekday">
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<constant name="DAY_MONDAY" value="1" enum="Weekday">
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Monday.
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</constant>
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</constant>
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<constant name="DAY_TUESDAY" value="2" enum="Weekday">
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<constant name="DAY_TUESDAY" value="2" enum="Weekday">
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Tuesday.
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</constant>
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</constant>
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<constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
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<constant name="DAY_WEDNESDAY" value="3" enum="Weekday">
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Wednesday.
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</constant>
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</constant>
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<constant name="DAY_THURSDAY" value="4" enum="Weekday">
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<constant name="DAY_THURSDAY" value="4" enum="Weekday">
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Thursday.
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</constant>
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</constant>
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<constant name="DAY_FRIDAY" value="5" enum="Weekday">
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<constant name="DAY_FRIDAY" value="5" enum="Weekday">
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Friday.
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</constant>
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</constant>
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<constant name="DAY_SATURDAY" value="6" enum="Weekday">
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<constant name="DAY_SATURDAY" value="6" enum="Weekday">
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Saturday.
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</constant>
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</constant>
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<constant name="MONTH_JANUARY" value="1" enum="Month">
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<constant name="MONTH_JANUARY" value="1" enum="Month">
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January.
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</constant>
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</constant>
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<constant name="MONTH_FEBRUARY" value="2" enum="Month">
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<constant name="MONTH_FEBRUARY" value="2" enum="Month">
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February.
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</constant>
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</constant>
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<constant name="MONTH_MARCH" value="3" enum="Month">
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<constant name="MONTH_MARCH" value="3" enum="Month">
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March.
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</constant>
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</constant>
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<constant name="MONTH_APRIL" value="4" enum="Month">
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<constant name="MONTH_APRIL" value="4" enum="Month">
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April.
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</constant>
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</constant>
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<constant name="MONTH_MAY" value="5" enum="Month">
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<constant name="MONTH_MAY" value="5" enum="Month">
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May.
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</constant>
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</constant>
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<constant name="MONTH_JUNE" value="6" enum="Month">
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<constant name="MONTH_JUNE" value="6" enum="Month">
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June.
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</constant>
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</constant>
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<constant name="MONTH_JULY" value="7" enum="Month">
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<constant name="MONTH_JULY" value="7" enum="Month">
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July.
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</constant>
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</constant>
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<constant name="MONTH_AUGUST" value="8" enum="Month">
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<constant name="MONTH_AUGUST" value="8" enum="Month">
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August.
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</constant>
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</constant>
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<constant name="MONTH_SEPTEMBER" value="9" enum="Month">
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<constant name="MONTH_SEPTEMBER" value="9" enum="Month">
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September.
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</constant>
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</constant>
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<constant name="MONTH_OCTOBER" value="10" enum="Month">
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<constant name="MONTH_OCTOBER" value="10" enum="Month">
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October.
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</constant>
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</constant>
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<constant name="MONTH_NOVEMBER" value="11" enum="Month">
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<constant name="MONTH_NOVEMBER" value="11" enum="Month">
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November.
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</constant>
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</constant>
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<constant name="MONTH_DECEMBER" value="12" enum="Month">
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<constant name="MONTH_DECEMBER" value="12" enum="Month">
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December.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_LANDSCAPE" value="0" enum="ScreenOrientation">
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Landscape screen orientation.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_PORTRAIT" value="1" enum="ScreenOrientation">
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Portrait screen orientation.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_REVERSE_LANDSCAPE" value="2" enum="ScreenOrientation">
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Reverse landscape screen orientation.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_REVERSE_PORTRAIT" value="3" enum="ScreenOrientation">
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Reverse portrait screen orientation.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_SENSOR_LANDSCAPE" value="4" enum="ScreenOrientation">
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Uses landscape or reverse landscape based on the hardware sensor.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_SENSOR_PORTRAIT" value="5" enum="ScreenOrientation">
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Uses portrait or reverse portrait based on the hardware sensor.
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</constant>
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</constant>
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<constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation">
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<constant name="SCREEN_ORIENTATION_SENSOR" value="6" enum="ScreenOrientation">
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Uses most suitable orientation based on the hardware sensor.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
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<constant name="SYSTEM_DIR_DESKTOP" value="0" enum="SystemDir">
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Desktop directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_DCIM" value="1" enum="SystemDir">
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<constant name="SYSTEM_DIR_DCIM" value="1" enum="SystemDir">
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DCIM (Digital Camera Images) directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_DOCUMENTS" value="2" enum="SystemDir">
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<constant name="SYSTEM_DIR_DOCUMENTS" value="2" enum="SystemDir">
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Documents directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_DOWNLOADS" value="3" enum="SystemDir">
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<constant name="SYSTEM_DIR_DOWNLOADS" value="3" enum="SystemDir">
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Downloads directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_MOVIES" value="4" enum="SystemDir">
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<constant name="SYSTEM_DIR_MOVIES" value="4" enum="SystemDir">
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Movies directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_MUSIC" value="5" enum="SystemDir">
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<constant name="SYSTEM_DIR_MUSIC" value="5" enum="SystemDir">
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Music directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_PICTURES" value="6" enum="SystemDir">
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<constant name="SYSTEM_DIR_PICTURES" value="6" enum="SystemDir">
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Pictures directory path.
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</constant>
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</constant>
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<constant name="SYSTEM_DIR_RINGTONES" value="7" enum="SystemDir">
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<constant name="SYSTEM_DIR_RINGTONES" value="7" enum="SystemDir">
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||||||
|
Ringtones directory path.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="POWERSTATE_UNKNOWN" value="0" enum="PowerState">
|
<constant name="POWERSTATE_UNKNOWN" value="0" enum="PowerState">
|
||||||
|
Unknown powerstate.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="POWERSTATE_ON_BATTERY" value="1" enum="PowerState">
|
<constant name="POWERSTATE_ON_BATTERY" value="1" enum="PowerState">
|
||||||
|
Unplugged, running on battery.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="POWERSTATE_NO_BATTERY" value="2" enum="PowerState">
|
<constant name="POWERSTATE_NO_BATTERY" value="2" enum="PowerState">
|
||||||
|
Plugged in, no battery available.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="POWERSTATE_CHARGING" value="3" enum="PowerState">
|
<constant name="POWERSTATE_CHARGING" value="3" enum="PowerState">
|
||||||
|
Plugged in, battery charging.
|
||||||
</constant>
|
</constant>
|
||||||
<constant name="POWERSTATE_CHARGED" value="4" enum="PowerState">
|
<constant name="POWERSTATE_CHARGED" value="4" enum="PowerState">
|
||||||
|
Plugged in, battery fully charged.
|
||||||
</constant>
|
</constant>
|
||||||
</constants>
|
</constants>
|
||||||
</class>
|
</class>
|
||||||
|
|
Loading…
Reference in New Issue