Make it clear that PhysicsDirectSpaceState is only available from

within _physics_process().
This commit is contained in:
Marcel Admiraal 2020-05-12 12:19:16 +01:00
parent 092b2bd36f
commit bb9c104695
2 changed files with 2 additions and 2 deletions

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@ -16,7 +16,7 @@
The [RID] of this world's canvas resource. Used by the [RenderingServer] for 2D drawing.
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState2D" setter="" getter="get_direct_space_state">
The state of this world's physics space. This allows arbitrary querying for collision.
Direct access to the world's physics 2D space state. Used for querying current and potential collisions. Must only be accessed from the main thread within [code]_physics_process(delta)[/code].
</member>
<member name="space" type="RID" setter="" getter="get_space">
The [RID] of this world's physics space resource. Used by the [PhysicsServer2D] for 2D physics, treating it as both a space and an area.

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@ -15,7 +15,7 @@
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
</member>
<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
Direct access to the world's physics 3D space state. Used for querying current and potential collisions. Must only be accessed from within [code]_physics_process(delta)[/code].
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The World3D's [Environment].