Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
(cherry picked from commit 5e8eb20ad6
)
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fa77e501f7
commit
bf22de76f7
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@ -103,17 +103,16 @@ void SpriteFramesEditor::_sheet_preview_draw() {
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split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
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}
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void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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Size2i size = split_sheet_preview->get_size();
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int h = split_sheet_h->get_value();
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int v = split_sheet_v->get_value();
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const Size2i size = split_sheet_preview->get_size();
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const int h = split_sheet_h->get_value();
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const int v = split_sheet_v->get_value();
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int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
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int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
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const int x = CLAMP(int(mb->get_position().x) * h / size.width, 0, h - 1);
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const int y = CLAMP(int(mb->get_position().y) * v / size.height, 0, v - 1);
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int idx = h * y + x;
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const int idx = h * y + x;
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if (mb->get_shift() && last_frame_selected >= 0) {
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//select multiple
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@ -124,6 +123,9 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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}
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for (int i = from; i <= to; i++) {
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// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
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frames_toggled_by_mouse_hover.insert(idx);
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if (mb->get_control()) {
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frames_selected.erase(i);
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} else {
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@ -131,6 +133,9 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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}
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}
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} else {
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// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
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frames_toggled_by_mouse_hover.insert(idx);
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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@ -141,6 +146,39 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
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last_frame_selected = idx;
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split_sheet_preview->update();
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}
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if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
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frames_toggled_by_mouse_hover.clear();
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}
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const Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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// Select by holding down the mouse button on frames.
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const Size2i size = split_sheet_preview->get_size();
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const int h = split_sheet_h->get_value();
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const int v = split_sheet_v->get_value();
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const int x = CLAMP(int(mm->get_position().x) * h / size.width, 0, h - 1);
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const int y = CLAMP(int(mm->get_position().y) * v / size.height, 0, v - 1);
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const int idx = h * y + x;
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if (!frames_toggled_by_mouse_hover.has(idx)) {
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// Only allow toggling each tile once per mouse hold.
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// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
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// The mouse button must be released before it can be toggled again.
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frames_toggled_by_mouse_hover.insert(idx);
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if (frames_selected.has(idx)) {
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frames_selected.erase(idx);
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} else {
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frames_selected.insert(idx);
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}
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last_frame_selected = idx;
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split_sheet_preview->update();
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}
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}
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}
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void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
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@ -86,6 +86,7 @@ class SpriteFramesEditor : public HSplitContainer {
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ToolButton *split_sheet_zoom_in;
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EditorFileDialog *file_split_sheet;
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Set<int> frames_selected;
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Set<int> frames_toggled_by_mouse_hover;
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int last_frame_selected;
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float scale_ratio;
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