Fix multi-selection doesn't correctly show in the inspector
(cherry picked from commit 16decbc0ee
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@ -783,11 +783,15 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
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bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) {
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bool still_selected = true;
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if (p_append) {
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if (p_append && !editor_selection->get_selected_node_list().empty()) {
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if (editor_selection->is_selected(item)) {
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// Already in the selection, remove it from the selected nodes
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editor_selection->remove_node(item);
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still_selected = false;
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if (editor_selection->get_selected_node_list().size() == 1) {
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editor->push_item(editor_selection->get_selected_node_list()[0]);
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}
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} else {
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// Add the item to the selection
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editor_selection->add_node(item);
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@ -2440,6 +2444,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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SWAP(bsfrom.y, bsto.y);
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_find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
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if (selitems.size() == 1 && editor_selection->get_selected_node_list().empty()) {
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editor->push_item(selitems[0]);
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}
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for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
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editor_selection->add_node(E->get());
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}
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