Merge pull request #71927 from Calinou/doc-vsync-runtime-change
Document changing V-Sync at runtime in the class reference
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@ -1434,9 +1434,9 @@
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<param index="0" name="vsync_mode" type="int" enum="DisplayServer.VSyncMode" />
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<param index="1" name="window_id" type="int" default="0" />
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<description>
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Sets the V-Sync mode of the given window.
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Sets the V-Sync mode of the given window. See also [member ProjectSettings.display/window/vsync/vsync_mode].
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See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
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Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED], if the desired mode is not supported.
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Depending on the platform and used renderer, the engine will fall back to [constant VSYNC_ENABLED] if the desired mode is not supported.
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</description>
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</method>
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<method name="window_set_window_buttons_offset">
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@ -662,7 +662,8 @@
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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Sets the V-Sync mode for the main game window.
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See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
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Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
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Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code] if the desired mode is not supported.
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[b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
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</member>
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<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="""">
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Name of the .NET assembly. This name is used as the name of the [code].csproj[/code] and [code].sln[/code] files. By default, it's set to the name of the project ([member application/config/name]) allowing to change it in the future without affecting the .NET assembly.
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