Removed useless code from Switch in visual shader

This commit is contained in:
Chaosus89 2019-09-05 09:07:13 +03:00
parent c2de26822f
commit c188c5597f
1 changed files with 1 additions and 9 deletions

View File

@ -3269,15 +3269,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
String VisualShaderNodeSwitch::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
if (p_input_vars[0] == String()) {
if ((bool)get_input_port_default_value(0)) {
code += "\tif(true)\n";
} else {
code += "\tif(false)\n";
}
} else {
code += "\tif(" + p_input_vars[0] + ")\n";
}
code += "\tif(" + p_input_vars[0] + ")\n";
code += "\t{\n";
code += "\t\t" + p_output_vars[0] + "=" + p_input_vars[1] + ";\n";
code += "\t}\n";