Merge pull request #79151 from RedworkDE/net-unregister-godotobject-check
C#: Add null check before calling `UnregisterGodotObject`
This commit is contained in:
commit
c3b0a92c3c
@ -125,7 +125,10 @@ namespace Godot
|
|||||||
NativePtr = IntPtr.Zero;
|
NativePtr = IntPtr.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
DisposablesTracker.UnregisterGodotObject(this, _weakReferenceToSelf);
|
if (_weakReferenceToSelf != null)
|
||||||
|
{
|
||||||
|
DisposablesTracker.UnregisterGodotObject(this, _weakReferenceToSelf);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
Loading…
Reference in New Issue
Block a user