Don't try to statically allocate 2x 8193 pointers
Maximum stack size is only 8KiB, this will try to allocate 8193 * sizeof(void*) * 2 = 131088 bytes on the stack. This causes a crash in some cases.
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@ -33,11 +33,9 @@
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#include "visual_server_raster.h"
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#include "visual_server_raster.h"
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#include "visual_server_viewport.h"
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#include "visual_server_viewport.h"
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void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
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static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
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static const int z_range = VS::CANVAS_ITEM_Z_MAX - VS::CANVAS_ITEM_Z_MIN + 1;
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void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, RasterizerCanvas::Light *p_lights) {
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RasterizerCanvas::Item *z_list[z_range];
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RasterizerCanvas::Item *z_last_list[z_range];
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memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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memset(z_last_list, 0, z_range * sizeof(RasterizerCanvas::Item *));
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@ -1456,5 +1454,15 @@ bool VisualServerCanvas::free(RID p_rid) {
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}
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}
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VisualServerCanvas::VisualServerCanvas() {
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VisualServerCanvas::VisualServerCanvas() {
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z_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
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z_last_list = (RasterizerCanvas::Item **)memalloc(z_range * sizeof(RasterizerCanvas::Item *));
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disable_scale = false;
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disable_scale = false;
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}
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}
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VisualServerCanvas::~VisualServerCanvas() {
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memfree(z_list);
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memfree(z_last_list);
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}
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@ -160,6 +160,9 @@ private:
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void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
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void _render_canvas_item(Item *p_canvas_item, const Transform2D &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, int p_z, RasterizerCanvas::Item **z_list, RasterizerCanvas::Item **z_last_list, Item *p_canvas_clip, Item *p_material_owner);
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void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
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void _light_mask_canvas_items(int p_z, RasterizerCanvas::Item *p_canvas_item, RasterizerCanvas::Light *p_masked_lights);
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RasterizerCanvas::Item **z_list;
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RasterizerCanvas::Item **z_last_list;
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public:
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public:
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void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
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void render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect);
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@ -254,6 +257,7 @@ public:
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bool free(RID p_rid);
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bool free(RID p_rid);
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VisualServerCanvas();
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VisualServerCanvas();
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~VisualServerCanvas();
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};
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};
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#endif // VISUALSERVERCANVAS_H
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#endif // VISUALSERVERCANVAS_H
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