Ability to rotate controls using tool, closes #3800
(cherry picked from commit e2d208f122
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@ -46,14 +46,22 @@
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Variant Control::edit_get_state() const {
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return get_rect();
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Dictionary s;
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s["rect"]=get_rect();
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s["rot"]=get_rotation();
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s["scale"]=get_scale();
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return s;
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}
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void Control::edit_set_state(const Variant& p_state) {
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Rect2 state=p_state;
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Dictionary s=p_state;
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Rect2 state=s["rect"];
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set_pos(state.pos);
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set_size(state.size);
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set_rotation(s["rot"]);
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set_scale(s["scale"]);
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}
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void Control::set_custom_minimum_size(const Size2& p_custom) {
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@ -1380,6 +1380,8 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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se->undo_state=canvas_item->edit_get_state();
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if (canvas_item->cast_to<Node2D>())
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se->undo_pivot=canvas_item->cast_to<Node2D>()->edit_get_pivot();
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if (canvas_item->cast_to<Control>())
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se->undo_pivot=Vector2();
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return;
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}
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@ -1564,14 +1566,34 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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if (drag==DRAG_ROTATE) {
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Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
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if (Node2D *node = canvas_item->cast_to<Node2D>()) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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{
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Node2D *node = canvas_item->cast_to<Node2D>();
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if (node) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rot(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rot(), node->get_rot()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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}
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}
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{
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Control *node = canvas_item->cast_to<Control>();
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if (node) {
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Matrix32 rot;
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rot.elements[1] = (dfrom - center).normalized();
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rot.elements[0] = rot.elements[1].tangent();
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node->set_rotation(snap_angle(rot.xform_inv(dto-center).angle() + node->get_rotation(), node->get_rotation()));
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display_rotate_to = dto;
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display_rotate_from = center;
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viewport->update();
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}
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}
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continue;
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