Fix last two bindings in input_mapping demo

Also connect the signal from script, as it makes it easier to understand
than by having to check the connected signals via the GUI.

(cherry picked from commit 4eb49cc732)
This commit is contained in:
Rémi Verschelde 2016-04-01 08:39:06 +02:00
parent 937a96b26b
commit c6ccd05fed
2 changed files with 3 additions and 1 deletions

View File

@ -51,4 +51,6 @@ func _ready():
# We assume that the key binding that we want is the first one (0), if there are several # We assume that the key binding that we want is the first one (0), if there are several
input_event = InputMap.get_action_list(action)[0] input_event = InputMap.get_action_list(action)[0]
# See note at the beginning of the script # See note at the beginning of the script
get_node("bindings").get_node(action).get_node("Button").set_text(OS.get_scancode_string(input_event.scancode)) var button = get_node("bindings").get_node(action).get_node("Button")
button.set_text(OS.get_scancode_string(input_event.scancode))
button.connect("pressed", self, "wait_for_input", [action])

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