Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
(cherry picked from commit a39190a18f
)
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@ -232,14 +232,16 @@
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<member name="editors/2d/bone_outline_color" type="Color" setter="" getter="">
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The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color].
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</member>
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<member name="editors/2d/bone_outline_size" type="int" setter="" getter="">
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<member name="editors/2d/bone_outline_size" type="float" setter="" getter="">
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The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width].
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[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
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</member>
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<member name="editors/2d/bone_selected_color" type="Color" setter="" getter="">
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The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color].
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</member>
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<member name="editors/2d/bone_width" type="int" setter="" getter="">
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<member name="editors/2d/bone_width" type="float" setter="" getter="">
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The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
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[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
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</member>
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<member name="editors/2d/grid_color" type="Color" setter="" getter="">
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The grid color to use in the 2D editor.
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@ -679,13 +679,13 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
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_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
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_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
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_initial_set("editors/2d/bone_width", 5);
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
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_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
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_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
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_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
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_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
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_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
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_initial_set("editors/2d/bone_outline_size", 2);
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EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
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_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
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// Panning
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@ -309,8 +309,8 @@ void Bone2D::_notification(int p_what) {
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#ifdef TOOLS_ENABLED
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bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
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int bone_width = EDITOR_GET("editors/2d/bone_width");
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int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
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float bone_width = EDITOR_GET("editors/2d/bone_width");
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float bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
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if (!is_inside_tree()) {
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return false; //may have been removed
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