Priorize Embedded PCKs on loading
If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.
Fixes #37568
(cherry picked from commit fba98950c7
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@ -362,40 +362,29 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
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// We need to test both possibilities as extensions for Linux binaries are optional
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// We need to test both possibilities as extensions for Linux binaries are optional
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// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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bool found = false;
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String exec_dir = exec_path.get_base_dir();
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String exec_dir = exec_path.get_base_dir();
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String exec_filename = exec_path.get_file();
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String exec_filename = exec_path.get_file();
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String exec_basename = exec_filename.get_basename();
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String exec_basename = exec_filename.get_basename();
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// Try to load data pack at the location of the executable
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// Attempt with PCK bundled into executable
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// As mentioned above, we have two potential names to attempt
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bool found = _load_resource_pack(exec_path);
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if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
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_load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
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found = true;
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} else {
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// If we couldn't find them next to the executable, we attempt
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// the current working directory. Same story, two tests.
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if (_load_resource_pack(exec_basename + ".pck") ||
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_load_resource_pack(exec_filename + ".pck")) {
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found = true;
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}
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}
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#ifdef OSX_ENABLED
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#ifdef OSX_ENABLED
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// Attempt to load PCK from macOS .app bundle resources
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if (!found) {
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if (!found) {
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if (_load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"))) {
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// Attempt to load PCK from macOS .app bundle resources
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found = true;
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found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"));
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}
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}
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}
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#endif
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#endif
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// Attempt with PCK bundled into executable
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if (!found) {
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if (!found) {
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if (_load_resource_pack(exec_path)) {
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// Try to load data pack at the location of the executable
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found = true;
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// As mentioned above, we have two potential names to attempt
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found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));
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if (!found) {
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// If we couldn't find them next to the executable, we attempt
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// the current working directory. Same story, two tests.
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found = _load_resource_pack(exec_basename + ".pck") || _load_resource_pack(exec_filename + ".pck");
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}
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}
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}
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}
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