toggle CPUParticles2D visibility when redrawing
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cb4d145c22
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@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) {
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if (redraw) {
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if (redraw) {
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VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
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VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
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} else {
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} else {
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
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VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
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VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
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}
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}
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#ifndef NO_THREADS
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#ifndef NO_THREADS
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update_mutex->unlock();
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update_mutex->unlock();
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