Merge pull request #34274 from MissKraya/34186-fix
Fix for #34186: "Center Selection" in 2D editor introduces graphic bias.
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@ -4938,8 +4938,8 @@ void CanvasItemEditor::_focus_selection(int p_op) {
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center = rect.position + rect.size / 2;
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Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
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view_offset.x -= offset.x / zoom;
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view_offset.y -= offset.y / zoom;
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view_offset.x -= Math::round(offset.x / zoom);
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view_offset.y -= Math::round(offset.y / zoom);
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update_viewport();
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} else { // VIEW_FRAME_TO_SELECTION
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