Add unit tests for PackedScene

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Septian 2023-07-14 03:49:29 +07:00
parent 60f3b7967c
commit cd94f9ad08
2 changed files with 115 additions and 0 deletions

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/**************************************************************************/
/* test_packed_scene.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
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/* The above copyright notice and this permission notice shall be */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/**************************************************************************/
#ifndef TEST_PACKED_SCENE_H
#define TEST_PACKED_SCENE_H
#include "scene/resources/packed_scene.h"
#include "tests/test_macros.h"
namespace TestPackedScene {
TEST_CASE("[PackedScene] Pack Scene and Retrieve State") {
// Create a scene to pack.
Node *scene = memnew(Node);
scene->set_name("TestScene");
// Pack the scene.
PackedScene packed_scene;
const Error err = packed_scene.pack(scene);
CHECK(err == OK);
// Retrieve the packed state.
Ref<SceneState> state = packed_scene.get_state();
CHECK(state.is_valid());
CHECK(state->get_node_count() == 1);
CHECK(state->get_node_name(0) == "TestScene");
memdelete(scene);
}
TEST_CASE("[PackedScene] Clear Packed Scene") {
// Create a scene to pack.
Node *scene = memnew(Node);
scene->set_name("TestScene");
// Pack the scene.
PackedScene packed_scene;
packed_scene.pack(scene);
// Clear the packed scene.
packed_scene.clear();
// Check if it has been cleared.
Ref<SceneState> state = packed_scene.get_state();
CHECK_FALSE(state->get_node_count() == 1);
memdelete(scene);
}
TEST_CASE("[PackedScene] Can Instantiate Packed Scene") {
// Create a scene to pack.
Node *scene = memnew(Node);
scene->set_name("TestScene");
// Pack the scene.
PackedScene packed_scene;
packed_scene.pack(scene);
// Check if the packed scene can be instantiated.
const bool can_instantiate = packed_scene.can_instantiate();
CHECK(can_instantiate == true);
memdelete(scene);
}
TEST_CASE("[PackedScene] Instantiate Packed Scene") {
// Create a scene to pack.
Node *scene = memnew(Node);
scene->set_name("TestScene");
// Pack the scene.
PackedScene packed_scene;
packed_scene.pack(scene);
// Instantiate the packed scene.
Node *instance = packed_scene.instantiate();
CHECK(instance != nullptr);
CHECK(instance->get_name() == "TestScene");
memdelete(scene);
memdelete(instance);
}
} // namespace TestPackedScene
#endif // TEST_PACKED_SCENE_H

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#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"