Merge pull request #35649 from aaronfranke/color-unsigned

Use uint/ulong for Color in C#
This commit is contained in:
Rémi Verschelde 2020-02-09 13:35:05 +01:00 committed by GitHub
commit cedf9f68b1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -318,9 +318,9 @@ namespace Godot
return res; return res;
} }
public int ToAbgr32() public uint ToAbgr32()
{ {
int c = (byte)Math.Round(a * 255); uint c = (byte)Math.Round(a * 255);
c <<= 8; c <<= 8;
c |= (byte)Math.Round(b * 255); c |= (byte)Math.Round(b * 255);
c <<= 8; c <<= 8;
@ -331,9 +331,9 @@ namespace Godot
return c; return c;
} }
public long ToAbgr64() public ulong ToAbgr64()
{ {
long c = (ushort)Math.Round(a * 65535); ulong c = (ushort)Math.Round(a * 65535);
c <<= 16; c <<= 16;
c |= (ushort)Math.Round(b * 65535); c |= (ushort)Math.Round(b * 65535);
c <<= 16; c <<= 16;
@ -344,9 +344,9 @@ namespace Godot
return c; return c;
} }
public int ToArgb32() public uint ToArgb32()
{ {
int c = (byte)Math.Round(a * 255); uint c = (byte)Math.Round(a * 255);
c <<= 8; c <<= 8;
c |= (byte)Math.Round(r * 255); c |= (byte)Math.Round(r * 255);
c <<= 8; c <<= 8;
@ -357,9 +357,9 @@ namespace Godot
return c; return c;
} }
public long ToArgb64() public ulong ToArgb64()
{ {
long c = (ushort)Math.Round(a * 65535); ulong c = (ushort)Math.Round(a * 65535);
c <<= 16; c <<= 16;
c |= (ushort)Math.Round(r * 65535); c |= (ushort)Math.Round(r * 65535);
c <<= 16; c <<= 16;
@ -370,9 +370,9 @@ namespace Godot
return c; return c;
} }
public int ToRgba32() public uint ToRgba32()
{ {
int c = (byte)Math.Round(r * 255); uint c = (byte)Math.Round(r * 255);
c <<= 8; c <<= 8;
c |= (byte)Math.Round(g * 255); c |= (byte)Math.Round(g * 255);
c <<= 8; c <<= 8;
@ -383,9 +383,9 @@ namespace Godot
return c; return c;
} }
public long ToRgba64() public ulong ToRgba64()
{ {
long c = (ushort)Math.Round(r * 65535); ulong c = (ushort)Math.Round(r * 65535);
c <<= 16; c <<= 16;
c |= (ushort)Math.Round(g * 65535); c |= (ushort)Math.Round(g * 65535);
c <<= 16; c <<= 16;
@ -419,7 +419,7 @@ namespace Godot
this.a = a; this.a = a;
} }
public Color(int rgba) public Color(uint rgba)
{ {
a = (rgba & 0xFF) / 255.0f; a = (rgba & 0xFF) / 255.0f;
rgba >>= 8; rgba >>= 8;
@ -430,7 +430,7 @@ namespace Godot
r = (rgba & 0xFF) / 255.0f; r = (rgba & 0xFF) / 255.0f;
} }
public Color(long rgba) public Color(ulong rgba)
{ {
a = (rgba & 0xFFFF) / 65535.0f; a = (rgba & 0xFFFF) / 65535.0f;
rgba >>= 16; rgba >>= 16;