Properly pass safe margin on initialization.
Fixes jitter.
(cherry picked from commit 13e0385702
)
This commit is contained in:
parent
67313c681d
commit
ceeb690476
|
@ -1432,13 +1432,14 @@ void KinematicBody::_bind_methods() {
|
||||||
|
|
||||||
KinematicBody::KinematicBody() :
|
KinematicBody::KinematicBody() :
|
||||||
PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
|
PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
|
||||||
|
|
||||||
margin = 0.001;
|
|
||||||
locked_axis = 0;
|
locked_axis = 0;
|
||||||
on_floor = false;
|
on_floor = false;
|
||||||
on_ceiling = false;
|
on_ceiling = false;
|
||||||
on_wall = false;
|
on_wall = false;
|
||||||
|
|
||||||
|
set_safe_margin(0.001);
|
||||||
}
|
}
|
||||||
|
|
||||||
KinematicBody::~KinematicBody() {
|
KinematicBody::~KinematicBody() {
|
||||||
|
|
||||||
if (motion_cache.is_valid()) {
|
if (motion_cache.is_valid()) {
|
||||||
|
|
|
@ -773,7 +773,7 @@ BodySW::BodySW() :
|
||||||
active = true;
|
active = true;
|
||||||
|
|
||||||
mass = 1;
|
mass = 1;
|
||||||
kinematic_safe_margin = 0.01;
|
kinematic_safe_margin = 0.001;
|
||||||
//_inv_inertia=Transform();
|
//_inv_inertia=Transform();
|
||||||
_inv_mass = 1;
|
_inv_mass = 1;
|
||||||
bounce = 0;
|
bounce = 0;
|
||||||
|
|
Loading…
Reference in New Issue