Properly pass safe margin on initialization.
Fixes jitter.
(cherry picked from commit 13e0385702
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@ -1432,13 +1432,14 @@ void KinematicBody::_bind_methods() {
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KinematicBody::KinematicBody() :
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PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
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margin = 0.001;
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locked_axis = 0;
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on_floor = false;
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on_ceiling = false;
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on_wall = false;
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set_safe_margin(0.001);
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}
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KinematicBody::~KinematicBody() {
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if (motion_cache.is_valid()) {
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@ -773,7 +773,7 @@ BodySW::BodySW() :
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active = true;
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mass = 1;
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kinematic_safe_margin = 0.01;
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kinematic_safe_margin = 0.001;
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//_inv_inertia=Transform();
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_inv_mass = 1;
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bounce = 0;
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