Fix Skeleton 3D insert key tooltips
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@ -790,7 +790,7 @@ void Skeleton3DEditor::create_editors() {
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key_insert_button->set_theme_type_variation("FlatButton");
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key_insert_button->set_theme_type_variation("FlatButton");
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->set_focus_mode(FOCUS_NONE);
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
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key_insert_button->set_tooltip_text(TTR("Insert key of bone poses already exist track."));
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key_insert_button->set_tooltip_text(TTR("Insert key (based on mask) for bones with an existing track."));
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key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
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key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
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animation_hb->add_child(key_insert_button);
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animation_hb->add_child(key_insert_button);
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@ -798,7 +798,7 @@ void Skeleton3DEditor::create_editors() {
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key_insert_all_button->set_theme_type_variation("FlatButton");
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key_insert_all_button->set_theme_type_variation("FlatButton");
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->set_focus_mode(FOCUS_NONE);
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key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->connect(SceneStringName(pressed), callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
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key_insert_all_button->set_tooltip_text(TTR("Insert key of all bone poses."));
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key_insert_all_button->set_tooltip_text(TTR("Insert key (based on mask) for all bones."));
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key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT));
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key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD_OR_CTRL + Key::INSERT));
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animation_hb->add_child(key_insert_all_button);
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animation_hb->add_child(key_insert_all_button);
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