scene_tree.h: Update header guard

This commit is contained in:
Yetizone 2020-09-10 17:04:30 +03:00
parent 3b25548e4c
commit d12ddf6567

View File

@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/ /*************************************************************************/
#ifndef SCENE_MAIN_LOOP_H #ifndef SCENE_TREE_H
#define SCENE_MAIN_LOOP_H #define SCENE_TREE_H
#include "core/io/multiplayer_api.h" #include "core/io/multiplayer_api.h"
#include "core/os/main_loop.h" #include "core/os/main_loop.h"
@ -354,4 +354,4 @@ public:
VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
#endif #endif // SCENE_TREE_H