scene_tree.h: Update header guard
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCENE_MAIN_LOOP_H
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#define SCENE_MAIN_LOOP_H
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#ifndef SCENE_TREE_H
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#define SCENE_TREE_H
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#include "core/io/multiplayer_api.h"
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#include "core/os/main_loop.h"
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@ -354,4 +354,4 @@ public:
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VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
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#endif
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#endif // SCENE_TREE_H
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