Document the Script and GDScript classes
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@ -19249,20 +19249,31 @@
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</class>
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<class name="GDScript" inherits="Script" category="Core">
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<brief_description>
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A script implemented in the GDScript programming language.
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</brief_description>
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<description>
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A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
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[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<methods>
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<method name="get_as_byte_code" qualifiers="const">
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<return type="PoolByteArray">
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</return>
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<description>
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Returns byte code for the script source code.
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</description>
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</method>
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<method name="new" qualifiers="vararg">
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<return type="Object">
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</return>
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<description>
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Returns a new instance of the script.
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For example:
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[codeblock]
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var MyClass = load("myclass.gd")
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var instance = MyClass.new()
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assert(instance.get_script() == MyClass)
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[/codeblock]
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</description>
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</method>
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</methods>
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@ -44435,17 +44446,18 @@
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</class>
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<class name="Script" inherits="Resource" category="Core">
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<brief_description>
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Base class for scripts.
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A class stored as a resource.
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</brief_description>
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<description>
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Base class for scripts. Any script that is loaded becomes one of these resources, which can then create instances.
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A class stored as a resource. The script exends the functionality of all objects that instance it.
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The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
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</description>
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<methods>
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<method name="can_instance" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if this script can be instance (ie not a library).
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Returns true if the script can be instanced.
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</description>
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</method>
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<method name="get_node_type" qualifiers="const">
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@ -44458,7 +44470,7 @@
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<return type="String">
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</return>
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<description>
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Return the script source code (if available).
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Returns the script source code, or an empty string if source code is not available.
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</description>
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</method>
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<method name="has_script_signal" qualifiers="const">
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@ -44467,13 +44479,14 @@
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<argument index="0" name="signal_name" type="String">
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</argument>
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<description>
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Returns true if the script, or a base class, defines a signal with the given name.
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</description>
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</method>
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<method name="has_source_code" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the script contains source code.
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Returns true if the script contains non-empty source code.
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</description>
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</method>
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<method name="instance_has" qualifiers="const">
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@ -44482,21 +44495,24 @@
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<argument index="0" name="base_object" type="Object">
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</argument>
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<description>
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Return true if a given object uses an instance of this script.
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Returns true if 'base_object' is an instance of this script.
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</description>
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</method>
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<method name="is_tool" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns true if the script is a tool script. A tool script can run in the editor.
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</description>
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</method>
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<method name="reload">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="keep_state" type="bool" default="false">
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If true, preserve existing script instances and subclasses.
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</argument>
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<description>
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Reloads the script's class implementation. Returns an error code.
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</description>
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</method>
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<method name="set_source_code">
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<argument index="0" name="source" type="String">
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</argument>
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<description>
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Set the script source code.
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Sets the script source code. Does not reload the class implementation.
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</description>
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</method>
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</methods>
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