Fix some errors in Environment documentation
Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 0af26280b6
)
This commit is contained in:
parent
c6ed1ef342
commit
d218356ae8
|
@ -9,7 +9,11 @@
|
|||
- Glow
|
||||
- Tonemap (Auto Exposure)
|
||||
- Adjustments
|
||||
These effects will only apply when the [Viewport]'s intended usage is "3D" or "3D Without Effects". This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property.
|
||||
If the target [Viewport] is set to "2D Without Sampling", all post-processing effects will be unavailable. With "3D Without Effects", the following options will be unavailable:
|
||||
- Ssao
|
||||
- Ss Reflections
|
||||
This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property.
|
||||
Note that [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation] has a mobile platform override to use "3D Without Effects" by default. It improves the performance on mobile devices, but at the same time affects the screen display on mobile devices.
|
||||
</description>
|
||||
<tutorials>
|
||||
<link title="Environment and post-processing">https://docs.godotengine.org/en/3.4/tutorials/3d/environment_and_post_processing.html</link>
|
||||
|
|
Loading…
Reference in New Issue