Fix some errors in Environment documentation

Co-authored-by: Clay John <claynjohn@gmail.com>
Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 0af26280b6)
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LoserFox 2021-12-18 02:17:13 +08:00 committed by Rémi Verschelde
parent c6ed1ef342
commit d218356ae8
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1 changed files with 5 additions and 1 deletions

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@ -9,7 +9,11 @@
- Glow
- Tonemap (Auto Exposure)
- Adjustments
These effects will only apply when the [Viewport]'s intended usage is "3D" or "3D Without Effects". This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property.
If the target [Viewport] is set to "2D Without Sampling", all post-processing effects will be unavailable. With "3D Without Effects", the following options will be unavailable:
- Ssao
- Ss Reflections
This can be configured for the root Viewport with [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation], or for specific Viewports via the [member Viewport.usage] property.
Note that [member ProjectSettings.rendering/quality/intended_usage/framebuffer_allocation] has a mobile platform override to use "3D Without Effects" by default. It improves the performance on mobile devices, but at the same time affects the screen display on mobile devices.
</description>
<tutorials>
<link title="Environment and post-processing">https://docs.godotengine.org/en/3.4/tutorials/3d/environment_and_post_processing.html</link>