Fix some enum export in new Animation editor.
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ea47359408
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d4465fce43
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@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() {
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ADD_GROUP("", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
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BIND_CONSTANT(MIX_MODE_BLEND)
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BIND_CONSTANT(MIX_MODE_ADD)
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BIND_ENUM_CONSTANT(MIX_MODE_BLEND)
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BIND_ENUM_CONSTANT(MIX_MODE_ADD)
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}
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AnimationNodeOneShot::AnimationNodeOneShot() {
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@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
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BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
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BIND_CONSTANT(SWITCH_MODE_SYNC);
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BIND_CONSTANT(SWITCH_MODE_AT_END);
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BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
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BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC);
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BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END);
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}
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AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
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@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) {
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continue;
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t->loc = t->loc.linear_interpolate(loc, blend);
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if (t->rot_blend_accum==0) {
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if (t->rot_blend_accum == 0) {
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t->rot = rot;
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t->rot_blend_accum = blend;
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} else {
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@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) {
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float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
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if (len > t->len) {
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stop=true;
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stop = true;
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}
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}
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@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) {
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}
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}
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float db = Math::linear2db(MAX(blend,0.00001));
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float db = Math::linear2db(MAX(blend, 0.00001));
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if (t->object->has_method("set_unit_db")) {
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t->object->call("set_unit_db", db);
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} else {
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@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
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ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
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ADD_GROUP("Root Motion", "root_motion_");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
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BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
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BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
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}
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AnimationTree::AnimationTree() {
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