Add option to convert Particles to CPUParticles
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7dcaabaf19
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@ -31,7 +31,7 @@
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#include "particles_editor_plugin.h"
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#include "editor/plugins/spatial_editor_plugin.h"
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#include "io/resource_loader.h"
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#include "scene/3d/cpu_particles.h"
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bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
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bool use_normals = emission_fill->get_selected() == 1;
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@ -294,6 +294,21 @@ void ParticlesEditor::_menu_option(int p_option) {
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emission_tree_dialog->popup_centered_ratio();
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} break;
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case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
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UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
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CPUParticles *cpu_particles = memnew(CPUParticles);
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cpu_particles->convert_from_particles(node);
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undo_redo->create_action("Replace Particles by CPUParticles");
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undo_redo->add_do_method(node, "replace_by", cpu_particles);
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undo_redo->add_undo_method(cpu_particles, "replace_by", node);
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undo_redo->add_do_reference(cpu_particles);
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undo_redo->add_undo_reference(node);
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undo_redo->commit_action();
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} break;
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}
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}
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@ -424,6 +439,9 @@ ParticlesEditor::ParticlesEditor() {
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
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options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
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options->get_popup()->add_separator();
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options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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generate_aabb = memnew(ConfirmationDialog);
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@ -84,6 +84,7 @@ class ParticlesEditor : public ParticlesEditorBase {
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
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MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
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MENU_OPTION_CLEAR_EMISSION_VOLUME,
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MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
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};
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@ -1,5 +1,6 @@
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#include "cpu_particles.h"
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#include "particles.h"
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#include "scene/3d/camera.h"
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#include "scene/main/viewport.h"
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#include "scene/resources/surface_tool.h"
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@ -1072,6 +1073,74 @@ void CPUParticles::_notification(int p_what) {
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}
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}
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void CPUParticles::convert_from_particles(Node *p_particles) {
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Particles *particles = Object::cast_to<Particles>(p_particles);
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ERR_FAIL_COND(!particles);
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set_emitting(particles->is_emitting());
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set_amount(particles->get_amount());
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set_lifetime(particles->get_lifetime());
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set_one_shot(particles->get_one_shot());
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set_pre_process_time(particles->get_pre_process_time());
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set_explosiveness_ratio(particles->get_explosiveness_ratio());
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set_randomness_ratio(particles->get_randomness_ratio());
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set_use_local_coordinates(particles->get_use_local_coordinates());
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set_fixed_fps(particles->get_fixed_fps());
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set_fractional_delta(particles->get_fractional_delta());
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set_speed_scale(particles->get_speed_scale());
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set_draw_order(DrawOrder(particles->get_draw_order()));
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set_mesh(particles->get_draw_pass_mesh(0));
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Ref<ParticlesMaterial> material = particles->get_process_material();
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if (material.is_null())
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return;
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set_spread(material->get_spread());
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set_flatness(material->get_flatness());
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set_color(material->get_color());
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Ref<GradientTexture> gt = material->get_color_ramp();
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if (gt.is_valid()) {
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set_color_ramp(gt->get_gradient());
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}
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set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
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set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
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set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
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set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
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set_emission_shape(EmissionShape(material->get_emission_shape()));
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set_emission_sphere_radius(material->get_emission_sphere_radius());
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set_emission_box_extents(material->get_emission_box_extents());
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set_gravity(material->get_gravity());
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#define CONVERT_PARAM(m_param) \
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set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
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{ \
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Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
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if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
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} \
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set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
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CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
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CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
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// CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
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CONVERT_PARAM(PARAM_LINEAR_ACCEL);
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CONVERT_PARAM(PARAM_RADIAL_ACCEL);
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CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
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CONVERT_PARAM(PARAM_DAMPING);
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CONVERT_PARAM(PARAM_ANGLE);
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CONVERT_PARAM(PARAM_SCALE);
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CONVERT_PARAM(PARAM_HUE_VARIATION);
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CONVERT_PARAM(PARAM_ANIM_SPEED);
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CONVERT_PARAM(PARAM_ANIM_OFFSET);
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#undef CONVERT_PARAM
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}
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void CPUParticles::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles::set_emitting);
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@ -1174,6 +1243,8 @@ void CPUParticles::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles::get_gravity);
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ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles::set_gravity);
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ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles::convert_from_particles);
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ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles::_update_render_thread);
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ADD_GROUP("Emission Shape", "emission_");
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@ -244,6 +244,8 @@ public:
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void restart();
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void convert_from_particles(Node *p_particles);
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CPUParticles();
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~CPUParticles();
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};
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