Add option to convert Particles to CPUParticles

This commit is contained in:
Juan Linietsky 2018-07-07 09:04:22 -03:00
parent 7dcaabaf19
commit ea47359408
4 changed files with 93 additions and 1 deletions

View File

@ -31,7 +31,7 @@
#include "particles_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
#include "io/resource_loader.h"
#include "scene/3d/cpu_particles.h"
bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;
@ -294,6 +294,21 @@ void ParticlesEditor::_menu_option(int p_option) {
emission_tree_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
CPUParticles *cpu_particles = memnew(CPUParticles);
cpu_particles->convert_from_particles(node);
undo_redo->create_action("Replace Particles by CPUParticles");
undo_redo->add_do_method(node, "replace_by", cpu_particles);
undo_redo->add_undo_method(cpu_particles, "replace_by", node);
undo_redo->add_do_reference(cpu_particles);
undo_redo->add_undo_reference(node);
undo_redo->commit_action();
} break;
}
}
@ -424,6 +439,9 @@ ParticlesEditor::ParticlesEditor() {
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Convert to CPUParticles"), MENU_OPTION_CONVERT_TO_CPU_PARTICLES);
options->get_popup()->connect("id_pressed", this, "_menu_option");
generate_aabb = memnew(ConfirmationDialog);

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@ -84,6 +84,7 @@ class ParticlesEditor : public ParticlesEditorBase {
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_CONVERT_TO_CPU_PARTICLES,
};

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@ -1,5 +1,6 @@
#include "cpu_particles.h"
#include "particles.h"
#include "scene/3d/camera.h"
#include "scene/main/viewport.h"
#include "scene/resources/surface_tool.h"
@ -1072,6 +1073,74 @@ void CPUParticles::_notification(int p_what) {
}
}
void CPUParticles::convert_from_particles(Node *p_particles) {
Particles *particles = Object::cast_to<Particles>(p_particles);
ERR_FAIL_COND(!particles);
set_emitting(particles->is_emitting());
set_amount(particles->get_amount());
set_lifetime(particles->get_lifetime());
set_one_shot(particles->get_one_shot());
set_pre_process_time(particles->get_pre_process_time());
set_explosiveness_ratio(particles->get_explosiveness_ratio());
set_randomness_ratio(particles->get_randomness_ratio());
set_use_local_coordinates(particles->get_use_local_coordinates());
set_fixed_fps(particles->get_fixed_fps());
set_fractional_delta(particles->get_fractional_delta());
set_speed_scale(particles->get_speed_scale());
set_draw_order(DrawOrder(particles->get_draw_order()));
set_mesh(particles->get_draw_pass_mesh(0));
Ref<ParticlesMaterial> material = particles->get_process_material();
if (material.is_null())
return;
set_spread(material->get_spread());
set_flatness(material->get_flatness());
set_color(material->get_color());
Ref<GradientTexture> gt = material->get_color_ramp();
if (gt.is_valid()) {
set_color_ramp(gt->get_gradient());
}
set_particle_flag(FLAG_ALIGN_Y_TO_VELOCITY, material->get_flag(ParticlesMaterial::FLAG_ALIGN_Y_TO_VELOCITY));
set_particle_flag(FLAG_ROTATE_Y, material->get_flag(ParticlesMaterial::FLAG_ROTATE_Y));
set_particle_flag(FLAG_DISABLE_Z, material->get_flag(ParticlesMaterial::FLAG_DISABLE_Z));
set_particle_flag(FLAG_ANIM_LOOP, material->get_flag(ParticlesMaterial::FLAG_ANIM_LOOP));
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
set_gravity(material->get_gravity());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) set_param_curve(m_param, ctex->get_curve()); \
} \
set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
// CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
CONVERT_PARAM(PARAM_LINEAR_ACCEL);
CONVERT_PARAM(PARAM_RADIAL_ACCEL);
CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
CONVERT_PARAM(PARAM_DAMPING);
CONVERT_PARAM(PARAM_ANGLE);
CONVERT_PARAM(PARAM_SCALE);
CONVERT_PARAM(PARAM_HUE_VARIATION);
CONVERT_PARAM(PARAM_ANIM_SPEED);
CONVERT_PARAM(PARAM_ANIM_OFFSET);
#undef CONVERT_PARAM
}
void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles::set_emitting);
@ -1174,6 +1243,8 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles::set_gravity);
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles::convert_from_particles);
ClassDB::bind_method(D_METHOD("_update_render_thread"), &CPUParticles::_update_render_thread);
ADD_GROUP("Emission Shape", "emission_");

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@ -244,6 +244,8 @@ public:
void restart();
void convert_from_particles(Node *p_particles);
CPUParticles();
~CPUParticles();
};