Merge pull request #23162 from neikeq/cc

Proper support for namespaces and other enhancement/fixes
This commit is contained in:
Ignacio Etcheverry 2018-10-25 18:18:40 +02:00 committed by GitHub
commit d47cec43f2
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 1090 additions and 90 deletions

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@ -38,7 +38,7 @@ matrix:
- mono
packages:
- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild]
- &linux_mono_deps [mono-devel, msbuild, nuget]
coverity_scan:
project:

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@ -44,7 +44,7 @@ def make_cs_files_header(src, dst, version_dst):
if i > 0:
header.write(', ')
header.write(byte_to_str(buf[buf_idx]))
inserted_files += '\tr_files.insert("' + filepath_src_rel + '", ' \
inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
'CompressedFile(_cs_' + name + '_compressed_size, ' \
'_cs_' + name + '_uncompressed_size, ' \
'_cs_' + name + '_compressed));\n'
@ -102,6 +102,75 @@ env_mono = conf.Finish()
import os
def find_nuget_unix():
import os.path
import sys
hint_dirs = ['/opt/novell/mono/bin']
if sys.platform == 'darwin':
hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
for hint_dir in hint_dirs:
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + '.exe'):
return hint_path + '.exe'
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
return hint_path + '.exe'
return None
def find_nuget_windows():
import mono_reg_utils as monoreg
mono_root = ''
bits = env['bits']
if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
else:
mono_root = monoreg.find_mono_root_dir(bits)
if mono_root:
mono_bin_dir = os.path.join(mono_root, 'bin')
nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
if os.path.isfile(nuget_mono):
return nuget_mono
# Standalone NuGet
for hint_dir in os.environ['PATH'].split(os.pathsep):
hint_dir = hint_dir.strip('"')
hint_path = os.path.join(hint_dir, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if 'NUGET_PATH' in os.environ:
hint_path = os.environ['NUGET_PATH']
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
hint_path = os.path.join(hint_path, 'nuget.exe')
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
return None
def find_msbuild_unix(filename):
import os.path
import sys
@ -176,14 +245,17 @@ def mono_build_solution(source, target, env):
import mono_reg_utils as monoreg
from shutil import copyfile
framework_path = ''
sln_path = os.path.abspath(str(source[0]))
target_path = os.path.abspath(str(target[0]))
framework_path = ''
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if 'PLATFORM' in msbuild_env:
del msbuild_env['PLATFORM']
# Find MSBuild
if os.name == 'nt':
msbuild_info = find_msbuild_windows()
if msbuild_info is None:
@ -213,11 +285,27 @@ def mono_build_solution(source, target, env):
print('MSBuild path: ' + msbuild_path)
# Find NuGet
nuget_path = find_nuget_windows() if os.name == 'nt' else find_nuget_unix()
if nuget_path is None:
raise RuntimeError('Cannot find NuGet executable')
print('NuGet path: ' + nuget_path)
# Do NuGet restore
try:
subprocess.check_call([nuget_path, 'restore', sln_path])
except subprocess.CalledProcessError:
raise RuntimeError('GodotSharpTools: NuGet restore failed')
# Build solution
build_config = 'Release'
msbuild_args = [
msbuild_path,
os.path.abspath(str(source[0])),
sln_path,
'/p:Configuration=' + build_config,
]
@ -227,20 +315,24 @@ def mono_build_solution(source, target, env):
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
except subprocess.CalledProcessError:
raise RuntimeError('GodotSharpTools build failed')
raise RuntimeError('GodotSharpTools: Build failed')
src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
# Copy files
src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
asm_file = 'GodotSharpTools.dll'
if not os.path.isdir(dst_dir):
if os.path.exists(dst_dir):
raise RuntimeError('Target directory is a file')
os.makedirs(dst_dir)
asm_file = 'GodotSharpTools.dll'
copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
# Dependencies
copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
if env['tools']:
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')

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@ -32,6 +32,7 @@
#include <mono/metadata/threads.h>
#include "core/io/json.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/os/thread.h"
@ -42,7 +43,6 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@ -50,6 +50,7 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/string_utils.h"
#include "utils/thread_local.h"
#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
@ -370,6 +371,7 @@ bool CSharpLanguage::supports_builtin_mode() const {
return false;
}
#ifdef TOOLS_ENABLED
static String variant_type_to_managed_name(const String &p_var_type_name) {
if (p_var_type_name.empty())
@ -432,8 +434,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return p_var_type_name;
}
String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
#ifdef TOOLS_ENABLED
String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
// FIXME
// - Due to Godot's API limitation this just appends the function to the end of the file
// - Use fully qualified name if there is ambiguity
@ -449,10 +450,12 @@ String CSharpLanguage::make_function(const String &p_class, const String &p_name
s += ")\n{\n // Replace with function body.\n}\n";
return s;
#else
return String();
#endif
}
#else
String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const {
return String();
}
#endif
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
@ -822,6 +825,49 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
}
#endif
void CSharpLanguage::project_assembly_loaded() {
scripts_metadata.clear();
String scripts_metadata_filename = "scripts_metadata.";
#ifdef TOOLS_ENABLED
scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player";
#else
#ifdef DEBUG_ENABLED
scripts_metadata_filename += "debug";
#else
scripts_metadata_filename += "release";
#endif
#endif
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename);
if (FileAccess::exists(scripts_metadata_path)) {
String old_json;
Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
ERR_FAIL_COND(ferr != OK);
Variant old_dict_var;
String err_str;
int err_line;
Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
if (json_err != OK) {
ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")");
return;
}
scripts_metadata = old_dict_var.operator Dictionary();
print_verbose("Successfully loaded scripts metadata");
} else {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("Missing scripts metadata file");
}
}
}
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("cs");
@ -2210,10 +2256,27 @@ bool CSharpScript::can_instance() const {
#endif
#ifdef TOOLS_ENABLED
return valid && (tool || ScriptServer::is_scripting_enabled());
bool extra_cond = tool || ScriptServer::is_scripting_enabled();
#else
return valid;
bool extra_cond = true;
#endif
// FIXME Need to think this through better.
// For tool scripts, this will never fire if the class is not found. That's because we
// don't know if it's a tool script if we can't find the class to access the attributes.
if (extra_cond && !script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
} else {
// The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}
}
return valid && extra_cond;
}
StringName CSharpScript::get_instance_base_type() const {
@ -2319,20 +2382,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
CRASH_COND(!valid);
#endif
if (!script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
ERR_FAIL_V(NULL);
} else {
// The project assembly is loaded, but the class could not found
ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
ERR_FAIL_V(NULL);
}
}
ERR_FAIL_COND_V(!valid, NULL);
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@ -2420,7 +2469,23 @@ Error CSharpScript::reload(bool p_keep_state) {
GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
if (project_assembly) {
const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path());
if (script_metadata_var) {
Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"];
const Variant *namespace_ = script_metadata.getptr("namespace");
const Variant *class_name = script_metadata.getptr("class_name");
ERR_FAIL_NULL_V(namespace_, ERR_BUG);
ERR_FAIL_NULL_V(class_name, ERR_BUG);
GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String());
if (klass) {
bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(klass);
ERR_FAIL_COND_V(!obj_type, ERR_BUG);
script_class = klass;
}
} else {
// Missing script metadata. Fallback to legacy method
script_class = project_assembly->get_object_derived_class(name);
}
valid = script_class != NULL;
@ -2548,28 +2613,13 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
Error CSharpScript::load_source_code(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, err);
int len = f->get_len();
sourcef.resize(len + 1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(), len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
if (s.parse_utf8((const char *)w.ptr())) {
Error ferr = read_all_file_utf8(p_path, source);
if (ferr != OK) {
if (ferr == ERR_INVALID_DATA) {
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
ERR_FAIL_V(ERR_INVALID_DATA);
}
source = s;
ERR_FAIL_V(ferr);
}
#ifdef TOOLS_ENABLED
source_changed_cache = true;

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@ -67,7 +67,7 @@ class CSharpScript : public Script {
friend class CSharpInstance;
friend class CSharpLanguage;
friend class CSharpScriptDepSort;
friend struct CSharpScriptDepSort;
bool tool;
bool valid;
@ -275,6 +275,8 @@ class CSharpLanguage : public ScriptLanguage {
int lang_idx;
Dictionary scripts_metadata;
public:
StringNameCache string_names;
@ -295,6 +297,10 @@ public:
void reload_assemblies_if_needed(bool p_soft_reload);
#endif
void project_assembly_loaded();
_FORCE_INLINE_ const Dictionary &get_scripts_metadata() { return scripts_metadata; }
virtual String get_name() const;
/* LANGUAGE FUNCTIONS */

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@ -31,6 +31,9 @@
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="Microsoft.Build.Framework" />
<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
<HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="StringExtensions.cs" />
@ -43,5 +46,8 @@
<Compile Include="Utils\OS.cs" />
<Compile Include="Editor\GodotSharpExport.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>

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@ -1,4 +1,5 @@
using System;
using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
@ -7,7 +8,10 @@ namespace GodotSharpTools.Project
{
public static bool HasItem(this ProjectRootElement root, string itemType, string include)
{
string includeNormalized = include.NormalizePath();
GlobOptions globOptions = new GlobOptions();
globOptions.Evaluation.CaseInsensitive = false;
string normalizedInclude = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
{
@ -16,9 +20,13 @@ namespace GodotSharpTools.Project
foreach (var item in itemGroup.Items)
{
if (item.ItemType == itemType)
if (item.ItemType != itemType)
continue;
var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
if (glob.IsMatch(normalizedInclude))
{
if (item.Include.NormalizePath() == includeNormalized)
return true;
}
}

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@ -6,6 +6,9 @@ namespace GodotSharpTools.Project
{
public static class ProjectGenerator
{
const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
public static string GenCoreApiProject(string dir, string[] compileItems)
{
string path = Path.Combine(dir, CoreApiProject + ".csproj");
@ -15,6 +18,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
GenAssemblyInfoFile(root, dir, CoreApiProject,
new string[] { "[assembly: InternalsVisibleTo(\"" + EditorApiProject + "\")]" },
@ -39,6 +43,7 @@ namespace GodotSharpTools.Project
mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
mainGroup.SetProperty("RootNamespace", "Godot");
mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
GenAssemblyInfoFile(root, dir, EditorApiProject);

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@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using DotNet.Globbing;
using Microsoft.Build.Construction;
namespace GodotSharpTools.Project
@ -10,8 +11,61 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
if (root.AddItemChecked(itemType, normalizedInclude))
root.Save();
}
private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
{
string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
// We want relative paths
for (int i = 0; i < files.Length; i++) {
files[i] = files[i].RelativeToPath(rootDirectory);
}
return files;
}
public static string[] GetIncludeFiles(string projectPath, string itemType)
{
var result = new List<string>();
var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
GlobOptions globOptions = new GlobOptions();
globOptions.Evaluation.CaseInsensitive = false;
var root = ProjectRootElement.Open(projectPath);
foreach (var itemGroup in root.ItemGroups)
{
if (itemGroup.Condition.Length != 0)
continue;
foreach (var item in itemGroup.Items)
{
if (item.ItemType != itemType)
continue;
string normalizedInclude = item.Include.NormalizePath();
var glob = Glob.Parse(normalizedInclude, globOptions);
// TODO Check somehow if path has no blog to avoid the following loop...
foreach (var existingFile in existingFiles)
{
if (glob.IsMatch(existingFile))
{
result.Add(existingFile);
}
}
}
}
return result.ToArray();
}
}
}

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@ -36,7 +36,9 @@ namespace GodotSharpTools
public static bool IsAbsolutePath(this string path)
{
return path.StartsWith("/") || path.StartsWith("\\") || path.StartsWith(driveRoot);
return path.StartsWith("/", StringComparison.Ordinal) ||
path.StartsWith("\\", StringComparison.Ordinal) ||
path.StartsWith(driveRoot, StringComparison.Ordinal);
}
public static string CsvEscape(this string value, char delimiter = ',')

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DotNet.Glob" version="2.1.1" targetFramework="net45" />
</packages>

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@ -30,11 +30,15 @@
#include "csharp_project.h"
#include "core/io/json.h"
#include "core/os/os.h"
#include "core/project_settings.h"
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/string_utils.h"
#include "script_class_parser.h"
namespace CSharpProject {
@ -118,4 +122,109 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
ERR_FAIL();
}
}
Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path) {
_GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils");
void *args[2] = {
GDMonoMarshal::mono_string_from_godot(p_project_path),
GDMonoMarshal::mono_string_from_godot("Compile")
};
MonoException *exc = NULL;
MonoArray *ret = (MonoArray *)project_utils->get_method("GetIncludeFiles", 2)->invoke_raw(NULL, args, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
ERR_FAIL_V(FAILED);
}
PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret);
PoolStringArray::Read r = project_files.read();
Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata();
Dictionary new_dict;
for (int i = 0; i < project_files.size(); i++) {
const String &project_file = ("res://" + r[i]).simplify_path();
uint64_t modified_time = FileAccess::get_modified_time(project_file);
const Variant *old_file_var = old_dict.getptr(project_file);
if (old_file_var) {
Dictionary old_file_dict = old_file_var->operator Dictionary();
if (old_file_dict["modified_time"].operator uint64_t() == modified_time) {
// No changes so no need to parse again
new_dict[project_file] = old_file_dict;
continue;
}
}
ScriptClassParser scp;
Error err = scp.parse_file(project_file);
if (err != OK) {
ERR_EXPLAIN("Failed to determine namespace and class for script: " + project_file);
ERR_FAIL_V(err);
}
Vector<ScriptClassParser::ClassDecl> classes = scp.get_classes();
bool found = false;
Dictionary class_dict;
String search_name = project_file.get_file().get_basename();
for (int j = 0; j < classes.size(); j++) {
const ScriptClassParser::ClassDecl &class_decl = classes[j];
if (class_decl.base.size() == 0)
continue; // Does not inherit nor implement anything, so it can't be a script class
String class_cmp;
if (class_decl.nested) {
class_cmp = class_decl.name.get_slice(".", class_decl.name.get_slice_count(".") - 1);
} else {
class_cmp = class_decl.name;
}
if (class_cmp != search_name)
continue;
class_dict["namespace"] = class_decl.namespace_;
class_dict["class_name"] = class_decl.name;
class_dict["nested"] = class_decl.nested;
found = true;
break;
}
if (found) {
Dictionary file_dict;
file_dict["modified_time"] = modified_time;
file_dict["class"] = class_dict;
new_dict[project_file] = file_dict;
}
}
if (new_dict.size()) {
String json = JSON::print(new_dict, "", false);
Error ferr;
FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr);
ERR_EXPLAIN("Cannot open file for writing: " + p_output_path);
ERR_FAIL_COND_V(ferr != OK, ferr);
f->store_string(json);
f->flush();
f->close();
memdelete(f);
}
return OK;
}
} // namespace CSharpProject

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@ -40,6 +40,9 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path);
} // namespace CSharpProject
#endif // CSHARP_PROJECT_H

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@ -39,6 +39,7 @@
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
#include "godotsharp_editor.h"
#define PROP_NAME_MSBUILD_MONO "MSBuild (Mono)"
@ -268,7 +269,7 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
if (!FileAccess::exists(assembly_dst) ||
FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String xml_file = p_assembly_name + ".xml";
if (da->copy(p_src_dir.plus_file(xml_file), p_dst_dir.plus_file(xml_file)) != OK)
@ -280,8 +281,6 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
Error err = da->copy(assembly_src, assembly_dst);
memdelete(da);
if (err != OK) {
show_build_error_dialog("Failed to copy " + assembly_file);
return false;
@ -398,6 +397,18 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor);
ERR_FAIL_COND_V(metadata_err != OK, false);
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player);
ERR_EXPLAIN("Failed to copy scripts metadata file");
ERR_FAIL_COND_V(copy_err != OK, false);
return build_project_blocking("Tools");
}

View File

@ -37,6 +37,7 @@
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "csharp_project.h"
#include "godotsharp_builds.h"
static MonoString *godot_icall_GodotSharpExport_GetTemplatesDir() {
@ -86,6 +87,12 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
String build_config = p_debug ? "Debug" : "Release";
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
// Add dependency assemblies
@ -124,7 +131,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
String depend_src_path = E->value();
String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
}
// Mono specific export template extras (data dir)
@ -155,7 +162,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
}
}
bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
bool GodotSharpExport::_add_file(const String &p_src_path, const String &p_dst_path, bool p_remap) {
FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, false);
@ -164,7 +171,7 @@ bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_d
data.resize(f->get_len());
f->get_buffer(data.ptrw(), data.size());
add_file(p_dst_path, data, false);
add_file(p_dst_path, data, p_remap);
return true;
}
@ -191,21 +198,21 @@ Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, c
if (has_extension) {
path = search_dir.plus_file(ref_name);
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), search_dir, ref_aname, &ref_assembly, true);
GDMono::get_singleton()->load_assembly_from(ref_name.get_basename(), path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
} else {
path = search_dir.plus_file(ref_name + ".dll");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}
path = search_dir.plus_file(ref_name + ".exe");
if (FileAccess::exists(path)) {
GDMono::get_singleton()->load_assembly_from(ref_name, search_dir, ref_aname, &ref_assembly, true);
GDMono::get_singleton()->load_assembly_from(ref_name, path, &ref_assembly, true);
if (ref_assembly != NULL)
break;
}

View File

@ -41,7 +41,7 @@ class GodotSharpExport : public EditorExportPlugin {
MonoAssemblyName *aname_prealloc;
bool _add_assembly(const String &p_src_path, const String &p_dst_path);
bool _add_file(const String &p_src_path, const String &p_dst_path, bool p_remap = false);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);

View File

@ -31,6 +31,8 @@
#include "mono_bottom_panel.h"
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "csharp_project.h"
#include "godotsharp_editor.h"
MonoBottomPanel *MonoBottomPanel::singleton = NULL;
@ -148,6 +150,10 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
void MonoBottomPanel::_build_project_pressed() {
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
MonoReloadNode::get_singleton()->restart_reload_timer();

View File

@ -52,7 +52,7 @@
#define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
#define SOLUTION_PLATFORMS_CONFIG "\t\%0|Any CPU = %0|Any CPU"
#define SOLUTION_PLATFORMS_CONFIG "\t%0|Any CPU = %0|Any CPU"
#define PROJECT_PLATFORMS_CONFIG \
"\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \

View File

@ -0,0 +1,486 @@
#include "script_class_parser.h"
#include "core/map.h"
#include "core/os/os.h"
#include "../utils/string_utils.h"
ScriptClassParser::Token ScriptClassParser::get_token() {
while (true) {
switch (code[idx]) {
case '\n': {
line++;
idx++;
break;
};
case 0: {
return TK_EOF;
} break;
case '{': {
idx++;
return TK_CURLY_BRACKET_OPEN;
};
case '}': {
idx++;
return TK_CURLY_BRACKET_CLOSE;
};
case '[': {
idx++;
return TK_BRACKET_OPEN;
};
case ']': {
idx++;
return TK_BRACKET_CLOSE;
};
case '<': {
idx++;
return TK_OP_LESS;
};
case '>': {
idx++;
return TK_OP_GREATER;
};
case ':': {
idx++;
return TK_COLON;
};
case ',': {
idx++;
return TK_COMMA;
};
case '.': {
idx++;
return TK_PERIOD;
};
case '#': {
//compiler directive
while (code[idx] != '\n' && code[idx] != 0) {
idx++;
}
continue;
} break;
case '/': {
switch (code[idx + 1]) {
case '*': { // block comment
idx += 2;
while (true) {
if (code[idx] == 0) {
error_str = "Unterminated comment";
error = true;
return TK_ERROR;
} else if (code[idx] == '*' && code[idx + 1] == '/') {
idx += 2;
break;
} else if (code[idx] == '\n') {
line++;
}
idx++;
}
} break;
case '/': { // line comment skip
while (code[idx] != '\n' && code[idx] != 0) {
idx++;
}
} break;
default: {
value = "/";
idx++;
return TK_SYMBOL;
}
}
continue; // a comment
} break;
case '\'':
case '"': {
bool verbatim = idx != 0 && code[idx - 1] == '@';
CharType begin_str = code[idx];
idx++;
String tk_string = String();
while (true) {
if (code[idx] == 0) {
error_str = "Unterminated String";
error = true;
return TK_ERROR;
} else if (code[idx] == begin_str) {
if (verbatim && code[idx + 1] == '"') { // `""` is verbatim string's `\"`
idx += 2; // skip next `"` as well
continue;
}
idx += 1;
break;
} else if (code[idx] == '\\' && !verbatim) {
//escaped characters...
idx++;
CharType next = code[idx];
if (next == 0) {
error_str = "Unterminated String";
error = true;
return TK_ERROR;
}
CharType res = 0;
switch (next) {
case 'b': res = 8; break;
case 't': res = 9; break;
case 'n': res = 10; break;
case 'f': res = 12; break;
case 'r':
res = 13;
break;
case '\"': res = '\"'; break;
case '\\':
res = '\\';
break;
default: {
res = next;
} break;
}
tk_string += res;
} else {
if (code[idx] == '\n')
line++;
tk_string += code[idx];
}
idx++;
}
value = tk_string;
return TK_STRING;
} break;
default: {
if (code[idx] <= 32) {
idx++;
break;
}
if ((code[idx] >= 33 && code[idx] <= 47) || (code[idx] >= 58 && code[idx] <= 63) || (code[idx] >= 91 && code[idx] <= 94) || code[idx] == 96 || (code[idx] >= 123 && code[idx] <= 127)) {
value = String::chr(code[idx]);
idx++;
return TK_SYMBOL;
}
if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
//a number
const CharType *rptr;
double number = String::to_double(&code[idx], &rptr);
idx += (rptr - &code[idx]);
value = number;
return TK_NUMBER;
} else if ((code[idx] == '@' && code[idx + 1] != '"') || code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || code[idx] > 127) {
String id;
id += code[idx];
idx++;
while (code[idx] == '_' || (code[idx] >= 'A' && code[idx] <= 'Z') || (code[idx] >= 'a' && code[idx] <= 'z') || (code[idx] >= '0' && code[idx] <= '9') || code[idx] > 127) {
id += code[idx];
idx++;
}
value = id;
return TK_IDENTIFIER;
} else if (code[idx] == '@' && code[idx + 1] == '"') {
// begin of verbatim string
idx++;
} else {
error_str = "Unexpected character.";
error = true;
return TK_ERROR;
}
}
}
}
}
Error ScriptClassParser::_skip_type_parameters() {
Token tk;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER) {
tk = get_token();
if (tk == TK_OP_LESS) {
Error err = _skip_type_parameters();
if (err)
return err;
continue;
} else if (tk != TK_COMMA) {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
} else if (tk == TK_OP_LESS) {
error_str = "Expected identifier before `<`.";
error = true;
return ERR_PARSE_ERROR;
} else if (tk == TK_OP_GREATER) {
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
}
Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
Token tk;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER) {
bool generic = false;
String name = value;
tk = get_token();
if (tk == TK_OP_LESS) {
generic = true;
Error err = _skip_type_parameters();
if (err)
return err;
} else if (tk == TK_COMMA) {
Error err = _parse_class_base(r_base);
if (err)
return err;
} else if (tk != TK_CURLY_BRACKET_OPEN) {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
r_base.push_back(!generic ? name : String()); // no generics, please
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
}
Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
Token tk = get_token();
if (tk == TK_IDENTIFIER) {
r_name += String(value);
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
tk = get_token();
if (tk == TK_PERIOD) {
r_name += ".";
return _parse_namespace_name(r_name, r_curly_stack);
} else if (tk == TK_CURLY_BRACKET_OPEN) {
r_curly_stack++;
return OK;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
Error ScriptClassParser::parse(const String &p_code) {
code = p_code;
idx = 0;
line = 0;
error_str = String();
error = false;
value = Variant();
classes.clear();
Token tk = get_token();
Map<int, NameDecl> name_stack;
int curly_stack = 0;
int type_curly_stack = 0;
while (!error && tk != TK_EOF) {
if (tk == TK_IDENTIFIER && String(value) == "class") {
tk = get_token();
if (tk == TK_IDENTIFIER) {
String name = value;
int at_level = type_curly_stack;
ClassDecl class_decl;
for (Map<int, NameDecl>::Element *E = name_stack.front(); E; E = E->next()) {
const NameDecl &name_decl = E->value();
if (name_decl.type == NameDecl::NAMESPACE_DECL) {
if (E != name_stack.front())
class_decl.namespace_ += ".";
class_decl.namespace_ += name_decl.name;
} else {
class_decl.name += name_decl.name + ".";
}
}
class_decl.name += name;
class_decl.nested = type_curly_stack > 0;
bool generic = false;
while (true) {
tk = get_token();
if (tk == TK_COLON) {
Error err = _parse_class_base(class_decl.base);
if (err)
return err;
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_CURLY_BRACKET_OPEN) {
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_OP_LESS && !generic) {
generic = true;
Error err = _skip_type_parameters();
if (err)
return err;
} else {
error_str = "Unexpected token: " + itos(tk);
error = true;
return ERR_PARSE_ERROR;
}
}
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::CLASS_DECL;
name_stack[at_level] = name_decl;
if (!generic) { // no generics, thanks
classes.push_back(class_decl);
} else if (OS::get_singleton()->is_stdout_verbose()) {
String full_name = class_decl.namespace_;
if (full_name.length())
full_name += ".";
full_name += class_decl.name;
OS::get_singleton()->print(String("Ignoring generic class declaration: " + class_decl.name).utf8());
}
}
} else if (tk == TK_IDENTIFIER && String(value) == "struct") {
String name;
int at_level = type_curly_stack;
while (true) {
tk = get_token();
if (tk == TK_IDENTIFIER && name.empty()) {
name = String(value);
} else if (tk == TK_CURLY_BRACKET_OPEN) {
if (name.empty()) {
error_str = "Expected identifier after keyword `struct`. Found `{`.";
error = true;
return ERR_PARSE_ERROR;
}
curly_stack++;
type_curly_stack++;
break;
} else if (tk == TK_EOF) {
error_str = "Expected `{` after struct decl. Found `EOF`.";
error = true;
return ERR_PARSE_ERROR;
}
}
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::STRUCT_DECL;
name_stack[at_level] = name_decl;
} else if (tk == TK_IDENTIFIER && String(value) == "namespace") {
if (type_curly_stack > 0) {
error_str = "Found namespace nested inside type.";
error = true;
return ERR_PARSE_ERROR;
}
String name;
int at_level = curly_stack;
Error err = _parse_namespace_name(name, curly_stack);
if (err)
return err;
NameDecl name_decl;
name_decl.name = name;
name_decl.type = NameDecl::NAMESPACE_DECL;
name_stack[at_level] = name_decl;
} else if (tk == TK_CURLY_BRACKET_OPEN) {
curly_stack++;
} else if (tk == TK_CURLY_BRACKET_CLOSE) {
curly_stack--;
if (name_stack.has(curly_stack)) {
if (name_stack[curly_stack].type != NameDecl::NAMESPACE_DECL)
type_curly_stack--;
name_stack.erase(curly_stack);
}
}
tk = get_token();
}
if (!error && tk == TK_EOF && curly_stack > 0) {
error_str = "Reached EOF with missing close curly brackets.";
error = true;
}
if (error)
return ERR_PARSE_ERROR;
return OK;
}
Error ScriptClassParser::parse_file(const String &p_filepath) {
String source;
Error ferr = read_all_file_utf8(p_filepath, source);
if (ferr != OK) {
if (ferr == ERR_INVALID_DATA) {
ERR_EXPLAIN("File '" + p_filepath + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
}
ERR_FAIL_V(ferr);
}
return parse(source);
}
String ScriptClassParser::get_error() {
return error_str;
}
Vector<ScriptClassParser::ClassDecl> ScriptClassParser::get_classes() {
return classes;
}

View File

@ -0,0 +1,74 @@
#ifndef SCRIPT_CLASS_PARSER_H
#define SCRIPT_CLASS_PARSER_H
#include "core/ustring.h"
#include "core/variant.h"
#include "core/vector.h"
class ScriptClassParser {
public:
struct NameDecl {
enum Type {
NAMESPACE_DECL,
CLASS_DECL,
STRUCT_DECL
};
String name;
Type type;
};
struct ClassDecl {
String name;
String namespace_;
Vector<String> base;
bool nested;
bool has_script_attr;
};
private:
String code;
int idx;
int line;
String error_str;
bool error;
Variant value;
Vector<ClassDecl> classes;
enum Token {
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PERIOD,
TK_COLON,
TK_COMMA,
TK_SYMBOL,
TK_IDENTIFIER,
TK_STRING,
TK_NUMBER,
TK_OP_LESS,
TK_OP_GREATER,
TK_EOF,
TK_ERROR
};
Token get_token();
Error _skip_type_parameters();
Error _parse_class_base(Vector<String> &r_base);
Error _parse_namespace_name(String &r_name, int &r_curly_stack);
public:
Error parse(const String &p_code);
Error parse_file(const String &p_filepath);
String get_error();
Vector<ClassDecl> get_classes();
};
#endif // SCRIPT_CLASS_PARSER_H

View File

@ -377,34 +377,24 @@ GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
return load_assembly_from(p_name, String(), r_assembly, p_refonly);
}
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
return load_assembly_from(p_name, String(), p_aname, r_assembly, p_refonly);
}
bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
bool result = load_assembly_from(p_name, p_basedir, aname, r_assembly, p_refonly);
bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
mono_free(aname);
return result;
}
bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
MonoImageOpenStatus status = MONO_IMAGE_OK;
MonoAssembly *assembly = mono_assembly_load_full(p_aname, p_basedir.length() ? p_basedir.utf8().get_data() : NULL, &status, p_refonly);
MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
if (!assembly)
return false;
@ -425,6 +415,32 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_basedir, M
return true;
}
bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly) {
CRASH_COND(!r_assembly);
print_verbose("Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...");
GDMonoAssembly *assembly = GDMonoAssembly::load_from(p_name, p_path, p_refonly);
if (!assembly)
return false;
#ifdef DEBUG_ENABLED
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
ERR_FAIL_COND_V(stored_assembly == NULL, false);
ERR_FAIL_COND_V(*stored_assembly != assembly, false);
#endif
*r_assembly = assembly;
print_verbose("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path());
return true;
}
APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
APIAssembly::Version api_assembly_version;
@ -480,7 +496,14 @@ bool GDMono::_load_core_api_assembly() {
}
#endif
bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))
return false;
bool success = load_assembly_from(API_ASSEMBLY_NAME,
assembly_path,
&core_api_assembly);
if (success) {
#ifdef MONO_GLUE_ENABLED
@ -510,7 +533,14 @@ bool GDMono::_load_editor_api_assembly() {
return false;
}
bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
if (!FileAccess::exists(assembly_path))
return false;
bool success = load_assembly_from(EDITOR_API_ASSEMBLY_NAME,
assembly_path,
&editor_api_assembly);
if (success) {
#ifdef MONO_GLUE_ENABLED
@ -551,6 +581,8 @@ bool GDMono::_load_project_assembly() {
if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
CSharpLanguage::get_singleton()->project_assembly_loaded();
} else {
if (OS::get_singleton()->is_stdout_verbose())
print_error("Mono: Failed to load project assembly");

View File

@ -199,8 +199,7 @@ public:
bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly_from(const String &p_name, const String &p_basedir, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly_from(const String &p_name, const String &p_basedir, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false);
Error finalize_and_unload_domain(MonoDomain *p_domain);

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@ -457,6 +457,20 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
return match;
}
GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
if (loaded_asm)
return *loaded_asm;
#ifdef DEBUG_ENABLED
CRASH_COND(!FileAccess::exists(p_path));
#endif
no_search = true;
GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
no_search = false;
return res;
}
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;

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@ -128,6 +128,8 @@ public:
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String());
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};

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@ -141,7 +141,7 @@ SignalAwaiterHandle::~SignalAwaiterHandle() {
if (exc) {
GDMonoUtils::set_pending_exception(exc);
ERR_FAIL_V();
ERR_FAIL();
}
}
}

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@ -30,6 +30,8 @@
#include "string_utils.h"
#include "core/os/file_access.h"
namespace {
int sfind(const String &p_text, int p_from) {
@ -128,6 +130,7 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const
return new_string;
}
#ifdef TOOLS_ENABLED
bool is_csharp_keyword(const String &p_name) {
// Reserved keywords
@ -156,3 +159,28 @@ bool is_csharp_keyword(const String &p_name) {
String escape_csharp_keyword(const String &p_name) {
return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
}
#endif
Error read_all_file_utf8(const String &p_path, String &r_content) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, err);
int len = f->get_len();
sourcef.resize(len + 1);
PoolVector<uint8_t>::Write w = sourcef.write();
int r = f->get_buffer(w.ptr(), len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String source;
if (source.parse_utf8((const char *)w.ptr())) {
ERR_FAIL_V(ERR_INVALID_DATA);
}
r_content = source;
return OK;
}

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@ -42,4 +42,6 @@ bool is_csharp_keyword(const String &p_name);
String escape_csharp_keyword(const String &p_name);
#endif
Error read_all_file_utf8(const String &p_path, String &r_content);
#endif // STRING_FORMAT_H