[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
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@ -93,7 +93,7 @@
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<return type="int" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<description>
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Returns the tile's terrain bit for the given [param peering_bit] direction.
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Returns the tile's terrain bit for the given [param peering_bit] direction. To check that a direction is valid, use [method is_valid_terrain_peering_bit].
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</description>
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</method>
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<method name="is_collision_polygon_one_way" qualifiers="const">
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@ -104,6 +104,13 @@
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Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="is_valid_terrain_peering_bit" qualifiers="const">
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<return type="bool" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<description>
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Returns whether the given [param peering_bit] direction is valid for this tile.
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</description>
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</method>
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<method name="remove_collision_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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@ -200,7 +207,7 @@
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<param index="1" name="terrain" type="int" />
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<description>
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Sets the tile's terrain bit for the given [param peering_bit] direction.
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Sets the tile's terrain bit for the given [param peering_bit] direction. To check that a direction is valid, use [method is_valid_terrain_peering_bit].
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</description>
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</method>
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</methods>
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@ -6918,6 +6918,7 @@ void TileData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_terrain"), &TileData::get_terrain);
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ClassDB::bind_method(D_METHOD("set_terrain_peering_bit", "peering_bit", "terrain"), &TileData::set_terrain_peering_bit);
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ClassDB::bind_method(D_METHOD("get_terrain_peering_bit", "peering_bit"), &TileData::get_terrain_peering_bit);
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ClassDB::bind_method(D_METHOD("is_valid_terrain_peering_bit", "peering_bit"), &TileData::is_valid_terrain_peering_bit);
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// Navigation
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ClassDB::bind_method(D_METHOD("set_navigation_polygon", "layer_id", "navigation_polygon"), &TileData::set_navigation_polygon);
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