Clarify get_executable_path documentation for Mac

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Adam Damiano 2024-07-04 09:31:37 -07:00
parent 4d984b6369
commit d7f4b07adc
1 changed files with 1 additions and 1 deletions

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@ -283,7 +283,7 @@
<return type="String" /> <return type="String" />
<description> <description>
Returns the file path to the current engine executable. Returns the file path to the current engine executable.
[b]Note:[/b] On macOS, always use [method create_instance] instead of relying on executable path. [b]Note:[/b] On macOS, if you want to launch another instance of Godot, always use [method create_instance] instead of relying on the executable path.
</description> </description>
</method> </method>
<method name="get_granted_permissions" qualifiers="const"> <method name="get_granted_permissions" qualifiers="const">