Clarify get_executable_path documentation for Mac
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<return type="String" />
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<return type="String" />
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<description>
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<description>
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Returns the file path to the current engine executable.
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Returns the file path to the current engine executable.
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[b]Note:[/b] On macOS, always use [method create_instance] instead of relying on executable path.
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[b]Note:[/b] On macOS, if you want to launch another instance of Godot, always use [method create_instance] instead of relying on the executable path.
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</description>
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</description>
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</method>
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</method>
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<method name="get_granted_permissions" qualifiers="const">
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<method name="get_granted_permissions" qualifiers="const">
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