Update `@GDScript` documentation
(cherry picked from commit 0c48845247
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@ -43,6 +43,7 @@
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assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check.
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assert(speed < 20, "the speed limit is 20") # Show a message.
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[/codeblock]
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[b]Note:[/b] [method assert] is a keyword, not a function. So you cannot access it as a [Callable] or use it inside expressions.
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</description>
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</method>
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<method name="char">
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@ -132,7 +133,7 @@
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- A constant from the [enum Variant.Type] enumeration, for example [constant TYPE_INT].
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- An [Object]-derived class which exists in [ClassDB], for example [Node].
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- A [Script] (you can use any class, including inner one).
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Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays) and is more performant. Use the operator instead of this method if you do not need dynamic type checking.
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Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need dynamic type checking.
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Examples:
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[codeblock]
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print(is_instance_of(a, TYPE_INT))
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@ -184,6 +185,7 @@
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# Create instance of a scene.
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var diamond = preload("res://diamond.tscn").instantiate()
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[/codeblock]
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[b]Note:[/b] [method preload] is a keyword, not a function. So you cannot access it as a [Callable].
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</description>
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</method>
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<method name="print_debug" qualifiers="vararg">
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@ -668,6 +670,8 @@
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<return type="void" />
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<description>
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Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
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[b]Note:[/b] As annotations describe their subject, the [annotation @static_unload] annotation must be placed before the class definition and inheritance.
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[b]Warning:[/b] Currently, due to a bug, scripts are never freed, even if [annotation @static_unload] annotation is used.
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</description>
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</annotation>
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<annotation name="@tool">
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