[3.2] C#: Add VisualStudio support
This commit is contained in:
parent
7ec072f7e7
commit
d8af79140e
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@ -15,7 +15,9 @@ def build_godot_tools(source, target, env):
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from .solution_builder import build_solution
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build_solution(env, solution_path, build_config)
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extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
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build_solution(env, solution_path, build_config, extra_msbuild_args)
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# No need to copy targets. The GodotTools csproj takes care of copying them.
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@ -0,0 +1,12 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<ProjectGuid>{EAFFF236-FA96-4A4D-BD23-0E51EF988277}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<LangVersion>7.2</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<PackageReference Include="EnvDTE" Version="8.0.2" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,270 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.ComTypes;
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using System.Text.RegularExpressions;
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using EnvDTE;
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namespace GodotTools.OpenVisualStudio
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{
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internal static class Program
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{
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[DllImport("ole32.dll")]
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private static extern int GetRunningObjectTable(int reserved, out IRunningObjectTable pprot);
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[DllImport("ole32.dll")]
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private static extern void CreateBindCtx(int reserved, out IBindCtx ppbc);
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[DllImport("user32.dll")]
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private static extern bool SetForegroundWindow(IntPtr hWnd);
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private static void ShowHelp()
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{
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Console.WriteLine("Opens the file(s) in a Visual Studio instance that is editing the specified solution.");
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Console.WriteLine("If an existing instance for the solution is not found, a new one is created.");
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Console.WriteLine();
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Console.WriteLine("Usage:");
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Console.WriteLine(@" GodotTools.OpenVisualStudio.exe solution [file[;line[;col]]...]");
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Console.WriteLine();
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Console.WriteLine("Lines and columns begin at one. Zero or lower will result in an error.");
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Console.WriteLine("If a line is specified but a column is not, the line is selected in the text editor.");
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}
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// STAThread needed, otherwise CoRegisterMessageFilter may return CO_E_NOT_SUPPORTED.
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[STAThread]
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private static int Main(string[] args)
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{
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if (args.Length == 0 || args[0] == "--help" || args[0] == "-h")
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{
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ShowHelp();
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return 0;
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}
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string solutionFile = NormalizePath(args[0]);
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var dte = FindInstanceEditingSolution(solutionFile);
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if (dte == null)
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{
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// Open a new instance
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var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true);
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dte = (DTE)Activator.CreateInstance(visualStudioDteType);
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dte.UserControl = true;
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try
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{
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dte.Solution.Open(solutionFile);
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}
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catch (ArgumentException)
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{
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Console.Error.WriteLine("Solution.Open: Invalid path or file not found");
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return 1;
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}
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dte.MainWindow.Visible = true;
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}
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MessageFilter.Register();
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try
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{
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// Open files
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for (int i = 1; i < args.Length; i++)
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{
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// Both the line number and the column begin at one
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string[] fileArgumentParts = args[i].Split(';');
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string filePath = NormalizePath(fileArgumentParts[0]);
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try
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{
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dte.ItemOperations.OpenFile(filePath);
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}
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catch (ArgumentException)
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{
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Console.Error.WriteLine("ItemOperations.OpenFile: Invalid path or file not found");
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return 1;
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}
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if (fileArgumentParts.Length > 1)
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{
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if (int.TryParse(fileArgumentParts[1], out int line))
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{
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var textSelection = (TextSelection)dte.ActiveDocument.Selection;
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if (fileArgumentParts.Length > 2)
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{
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if (int.TryParse(fileArgumentParts[2], out int column))
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{
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textSelection.MoveToLineAndOffset(line, column);
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}
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else
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{
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Console.Error.WriteLine("The column part of the argument must be a valid integer");
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return 1;
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}
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}
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else
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{
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textSelection.GotoLine(line, Select: true);
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}
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}
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else
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{
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Console.Error.WriteLine("The line part of the argument must be a valid integer");
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return 1;
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}
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}
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}
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}
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finally
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{
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var mainWindow = dte.MainWindow;
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mainWindow.Activate();
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SetForegroundWindow(new IntPtr(mainWindow.HWnd));
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MessageFilter.Revoke();
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}
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return 0;
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}
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private static DTE FindInstanceEditingSolution(string solutionPath)
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{
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if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0)
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return null;
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try
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{
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pprot.EnumRunning(out IEnumMoniker ppenumMoniker);
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ppenumMoniker.Reset();
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var moniker = new IMoniker[1];
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while (ppenumMoniker.Next(1, moniker, IntPtr.Zero) == 0)
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{
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string ppszDisplayName;
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CreateBindCtx(0, out IBindCtx ppbc);
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try
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{
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moniker[0].GetDisplayName(ppbc, null, out ppszDisplayName);
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}
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finally
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{
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Marshal.ReleaseComObject(ppbc);
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}
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if (ppszDisplayName == null)
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continue;
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// The digits after the colon are the process ID
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if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.16.0:[0-9]"))
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continue;
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if (pprot.GetObject(moniker[0], out object ppunkObject) == 0)
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{
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if (ppunkObject is DTE dte && dte.Solution.FullName.Length > 0)
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{
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if (NormalizePath(dte.Solution.FullName) == solutionPath)
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return dte;
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}
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}
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}
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}
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finally
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{
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Marshal.ReleaseComObject(pprot);
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}
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return null;
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}
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static string NormalizePath(string path)
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{
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return new Uri(Path.GetFullPath(path)).LocalPath
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.TrimEnd(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
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.ToUpperInvariant();
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}
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#region MessageFilter. See: http: //msdn.microsoft.com/en-us/library/ms228772.aspx
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private class MessageFilter : IOleMessageFilter
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{
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// Class containing the IOleMessageFilter
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// thread error-handling functions
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private static IOleMessageFilter _oldFilter;
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// Start the filter
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public static void Register()
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{
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IOleMessageFilter newFilter = new MessageFilter();
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int ret = CoRegisterMessageFilter(newFilter, out _oldFilter);
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if (ret != 0)
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Console.Error.WriteLine($"CoRegisterMessageFilter failed with error code: {ret}");
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}
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// Done with the filter, close it
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public static void Revoke()
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{
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int ret = CoRegisterMessageFilter(_oldFilter, out _);
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if (ret != 0)
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Console.Error.WriteLine($"CoRegisterMessageFilter failed with error code: {ret}");
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}
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//
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// IOleMessageFilter functions
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// Handle incoming thread requests
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int IOleMessageFilter.HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo)
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{
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// Return the flag SERVERCALL_ISHANDLED
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return 0;
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}
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// Thread call was rejected, so try again.
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int IOleMessageFilter.RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType)
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{
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if (dwRejectType == 2)
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// flag = SERVERCALL_RETRYLATER
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{
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// Retry the thread call immediately if return >= 0 & < 100
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return 99;
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}
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// Too busy; cancel call
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return -1;
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}
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int IOleMessageFilter.MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType)
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{
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// Return the flag PENDINGMSG_WAITDEFPROCESS
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return 2;
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}
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// Implement the IOleMessageFilter interface
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[DllImport("ole32.dll")]
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private static extern int CoRegisterMessageFilter(IOleMessageFilter newFilter, out IOleMessageFilter oldFilter);
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}
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[ComImport(), Guid("00000016-0000-0000-C000-000000000046"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
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private interface IOleMessageFilter
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{
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[PreserveSig]
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int HandleInComingCall(int dwCallType, IntPtr hTaskCaller, int dwTickCount, IntPtr lpInterfaceInfo);
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[PreserveSig]
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int RetryRejectedCall(IntPtr hTaskCallee, int dwTickCount, int dwRejectType);
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[PreserveSig]
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int MessagePending(IntPtr hTaskCallee, int dwTickCount, int dwPendingType);
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}
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#endregion
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}
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}
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@ -12,6 +12,11 @@ namespace GodotTools.ProjectEditor
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private const string CoreApiProjectName = "GodotSharp";
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private const string EditorApiProjectName = "GodotSharpEditor";
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public const string CSharpProjectTypeGuid = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}";
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public const string GodotProjectTypeGuid = "{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}";
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public static readonly string GodotDefaultProjectTypeGuids = $"{GodotProjectTypeGuid};{CSharpProjectTypeGuid}";
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public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
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{
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string path = Path.Combine(dir, name + ".csproj");
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ProjectPropertyGroupElement mainGroup;
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var root = CreateLibraryProject(name, "Debug", out mainGroup);
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mainGroup.SetProperty("ProjectTypeGuids", GodotDefaultProjectTypeGuids);
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mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
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mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
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mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
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@ -168,6 +168,21 @@ namespace GodotTools.ProjectEditor
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return result.ToArray();
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}
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public static void EnsureHasProjectTypeGuids(MSBuildProject project)
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{
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var root = project.Root;
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bool found = root.PropertyGroups.Any(pg =>
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string.IsNullOrEmpty(pg.Condition) && pg.Properties.Any(p => p.Name == "ProjectTypeGuids"));
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if (found)
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return;
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root.AddProperty("ProjectTypeGuids", ProjectGenerator.GodotDefaultProjectTypeGuids);
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project.HasUnsavedChanges = true;
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}
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/// Simple function to make sure the Api assembly references are configured correctly
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public static void FixApiHintPath(MSBuildProject project)
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{
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@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Core", "GodotToo
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio", "GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj", "{EAFFF236-FA96-4A4D-BD23-0E51EF988277}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.Build.0 = Release|Any CPU
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{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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@ -6,6 +6,7 @@ using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using GodotTools.Ides;
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using GodotTools.Ides.Rider;
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using GodotTools.Internals;
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@ -250,7 +251,31 @@ namespace GodotTools
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// Not an error. Tells the caller to fallback to the global external editor settings or the built-in editor.
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return Error.Unavailable;
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case ExternalEditorId.VisualStudio:
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throw new NotSupportedException();
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{
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string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
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var args = new List<string>
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{
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GodotSharpDirs.ProjectSlnPath,
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line >= 0 ? $"{scriptPath};{line + 1};{col + 1}" : scriptPath
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};
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string command = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "GodotTools.OpenVisualStudio.exe");
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try
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{
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if (Godot.OS.IsStdoutVerbose())
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Console.WriteLine($"Running: \"{command}\" {string.Join(" ", args.Select(a => $"\"{a}\""))}");
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OS.RunProcess(command, args);
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}
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catch (Exception e)
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{
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GD.PushError($"Error when trying to run code editor: VisualStudio. Exception message: '{e.Message}'");
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}
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break;
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}
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case ExternalEditorId.VisualStudioForMac:
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goto case ExternalEditorId.MonoDevelop;
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case ExternalEditorId.Rider:
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@ -468,6 +493,9 @@ namespace GodotTools
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// Apply the other fixes only after configurations have been migrated
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// Make sure the existing project has the ProjectTypeGuids property (for VisualStudio)
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ProjectUtils.EnsureHasProjectTypeGuids(msbuildProject);
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// Make sure the existing project has Api assembly references configured correctly
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ProjectUtils.FixApiHintPath(msbuildProject);
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@ -511,7 +539,8 @@ namespace GodotTools
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if (OS.IsWindows)
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{
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settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
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settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
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$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
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$",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
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$",JetBrains Rider:{(int)ExternalEditorId.Rider}";
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}
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@ -20,7 +20,7 @@
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<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.0" />
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<PackageReference Include="GodotTools.IdeMessaging" Version="1.1.1" />
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<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
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<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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@ -37,5 +37,7 @@
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<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" />
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<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" />
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<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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<!-- Include it if this is an SCons build targeting Windows, or if it's not an SCons build but we're on Windows -->
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<ProjectReference Include="..\GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj" Condition=" '$(GodotPlatform)' == 'windows' Or ( '$(GodotPlatform)' == '' And '$(OS)' == 'Windows_NT' ) " />
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</ItemGroup>
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</Project>
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@ -307,6 +307,11 @@ namespace GodotTools.Ides
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var request = JsonConvert.DeserializeObject<DebugPlayRequest>(content.Body);
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return await HandleDebugPlay(request);
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},
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[StopPlayRequest.Id] = async (peer, content) =>
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{
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var request = JsonConvert.DeserializeObject<StopPlayRequest>(content.Body);
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return await HandleStopPlay(request);
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},
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[ReloadScriptsRequest.Id] = async (peer, content) =>
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{
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_ = JsonConvert.DeserializeObject<ReloadScriptsRequest>(content.Body);
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@ -343,6 +348,12 @@ namespace GodotTools.Ides
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return Task.FromResult<Response>(new DebugPlayResponse());
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}
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private static Task<Response> HandleStopPlay(StopPlayRequest request)
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{
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DispatchToMainThread(Internal.EditorRunStop);
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return Task.FromResult<Response>(new StopPlayResponse());
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}
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private static Task<Response> HandleReloadScripts()
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{
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DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
|
||||
|
|
|
@ -77,7 +77,6 @@ LONG _RegKeyQueryString(HKEY hKey, const String &p_value_name, String &r_value)
|
|||
|
||||
if (res == ERROR_MORE_DATA) {
|
||||
// dwBufferSize now contains the actual size
|
||||
Vector<WCHAR> buffer;
|
||||
buffer.resize(dwBufferSize);
|
||||
res = RegQueryValueExW(hKey, p_value_name.c_str(), 0, NULL, (LPBYTE)buffer.ptr(), &dwBufferSize);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue