Merge pull request #49219 from aaronfranke/3.x-doc-fov
[3.x] Fix Camera FOV documentation
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@ -191,11 +191,11 @@
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</member>
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</member>
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<member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0">
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<member name="fov" type="float" setter="set_fov" getter="get_fov" default="70.0">
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The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
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The camera's field of view angle (in degrees). Only applicable in perspective mode. Since [member keep_aspect] locks one axis, [code]fov[/code] sets the other axis' field of view angle.
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For reference, the default vertical field of view value ([code]75.0[/code]) is equivalent to a horizontal FOV of:
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For reference, the default vertical field of view value ([code]70.0[/code]) is equivalent to a horizontal FOV of:
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- ~91.31 degrees in a 4:3 viewport
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- ~86.07 degrees in a 4:3 viewport
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- ~101.67 degrees in a 16:10 viewport
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- ~96.50 degrees in a 16:10 viewport
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- ~107.51 degrees in a 16:9 viewport
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- ~102.45 degrees in a 16:9 viewport
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- ~121.63 degrees in a 21:9 viewport
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- ~117.06 degrees in a 21:9 viewport
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</member>
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</member>
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<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
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<member name="frustum_offset" type="Vector2" setter="set_frustum_offset" getter="get_frustum_offset" default="Vector2( 0, 0 )">
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The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
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The camera's frustum offset. This can be changed from the default to create "tilted frustum" effects such as [url=https://zdoom.org/wiki/Y-shearing]Y-shearing[/url].
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