Add Animation tutorial links to class reference by 4.3
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After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
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After instantiating the playback information data within the extended class, the blending is processed by the [AnimationMixer].
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Migrating Animations from Godot 4.0 to 4.3">https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="_post_process_key_value" qualifiers="virtual const">
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<method name="_post_process_key_value" qualifiers="virtual const">
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move_and_slide()
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move_and_slide()
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[/gdscript]
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[/gdscript]
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[/codeblocks]
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[/codeblocks]
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By using this in combination with [method get_root_motion_position_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
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By using this in combination with [method get_root_motion_rotation_accumulator], you can apply the root motion position more correctly to account for the rotation of the node.
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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func _process(delta):
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func _process(delta):
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This node should be used to implement custom IK solvers, constraints, or skeleton physics.
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This node should be used to implement custom IK solvers, constraints, or skeleton physics.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="Design of the Skeleton Modifier 3D">https://godotengine.org/article/design-of-the-skeleton-modifier-3d/</link>
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</tutorials>
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</tutorials>
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<methods>
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<methods>
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<method name="_process_modification" qualifiers="virtual">
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<method name="_process_modification" qualifiers="virtual">
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