Make BaseButton not emit press when container is scrolled
This fixes the problem described in #13996 in a proper way. This also adds "deadzone" property to ScrollContainer. It can be used on mobile, where taps are not as precise as mouse clicks. Player could slightly move their finger when tapping, in which case we still want the button to be pressed rather than the container to be scrolled.
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47676cfa98
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@ -247,7 +247,7 @@ void BaseButton::_notification(int p_what) {
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status.hovering = false;
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update();
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}
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if (p_what == NOTIFICATION_DRAG_BEGIN) {
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if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) {
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if (status.press_attempt) {
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status.press_attempt = false;
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@ -2886,6 +2886,8 @@ void Control::_bind_methods() {
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BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
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BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
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BIND_CONSTANT(NOTIFICATION_MODAL_CLOSE);
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BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
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BIND_CONSTANT(NOTIFICATION_SCROLL_END);
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BIND_ENUM_CONSTANT(CURSOR_ARROW);
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BIND_ENUM_CONSTANT(CURSOR_IBEAM);
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@ -271,6 +271,8 @@ public:
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NOTIFICATION_FOCUS_EXIT = 44,
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NOTIFICATION_THEME_CHANGED = 45,
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NOTIFICATION_MODAL_CLOSE = 46,
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NOTIFICATION_SCROLL_BEGIN = 47,
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NOTIFICATION_SCROLL_END = 48,
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};
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@ -75,6 +75,12 @@ void ScrollContainer::_cancel_drag() {
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drag_accum = Vector2();
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last_drag_accum = Vector2();
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drag_from = Vector2();
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if (beyond_deadzone) {
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emit_signal("scroll_ended");
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propagate_notification(NOTIFICATION_SCROLL_END);
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beyond_deadzone = false;
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}
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}
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void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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@ -122,13 +128,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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if (mb->is_pressed()) {
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if (drag_touching) {
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set_physics_process(false);
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drag_touching_deaccel = false;
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drag_touching = false;
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drag_speed = Vector2();
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drag_accum = Vector2();
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last_drag_accum = Vector2();
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drag_from = Vector2();
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_cancel_drag();
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}
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if (true) {
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@ -138,6 +138,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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drag_from = Vector2(h_scroll->get_value(), v_scroll->get_value());
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drag_touching = OS::get_singleton()->has_touchscreen_ui_hint();
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drag_touching_deaccel = false;
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beyond_deadzone = false;
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time_since_motion = 0;
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if (drag_touching) {
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set_physics_process(true);
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@ -149,9 +150,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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if (drag_touching) {
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if (drag_speed == Vector2()) {
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drag_touching_deaccel = false;
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drag_touching = false;
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set_physics_process(false);
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_cancel_drag();
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} else {
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drag_touching_deaccel = true;
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@ -168,8 +167,17 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
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drag_accum -= motion;
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Vector2 diff = drag_from + drag_accum;
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if (beyond_deadzone || scroll_h && Math::abs(drag_accum.x) > deadzone || scroll_v && Math::abs(drag_accum.y) > deadzone) {
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if (!beyond_deadzone) {
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propagate_notification(NOTIFICATION_SCROLL_BEGIN);
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emit_signal("scroll_started");
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beyond_deadzone = true;
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// resetting drag_accum here ensures smooth scrolling after reaching deadzone
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drag_accum = -motion;
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}
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Vector2 diff = drag_from + drag_accum;
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if (scroll_h)
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h_scroll->set_value(diff.x);
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else
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@ -181,6 +189,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
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time_since_motion = 0;
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}
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}
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}
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Ref<InputEventPanGesture> pan_gesture = p_gui_input;
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if (pan_gesture.is_valid()) {
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@ -323,9 +332,7 @@ void ScrollContainer::_notification(int p_what) {
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drag_speed = Vector2(sgn_x * val_x, sgn_y * val_y);
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if (turnoff_h && turnoff_v) {
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set_physics_process(false);
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drag_touching = false;
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drag_touching_deaccel = false;
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_cancel_drag();
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}
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} else {
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@ -430,6 +437,14 @@ void ScrollContainer::set_h_scroll(int p_pos) {
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_cancel_drag();
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}
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int ScrollContainer::get_deadzone() const {
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return deadzone;
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}
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void ScrollContainer::set_deadzone(int p_deadzone) {
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deadzone = p_deadzone;
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}
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String ScrollContainer::get_configuration_warning() const {
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int found = 0;
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@ -466,12 +481,20 @@ void ScrollContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
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ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
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ClassDB::bind_method(D_METHOD("get_v_scroll"), &ScrollContainer::get_v_scroll);
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ClassDB::bind_method(D_METHOD("set_deadzone", "deadzone"), &ScrollContainer::set_deadzone);
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ClassDB::bind_method(D_METHOD("get_deadzone"), &ScrollContainer::get_deadzone);
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ADD_SIGNAL(MethodInfo("scroll_started"));
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ADD_SIGNAL(MethodInfo("scroll_ended"));
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ADD_GROUP("Scroll", "scroll_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_horizontal_enabled"), "set_enable_h_scroll", "is_h_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_vertical_enabled"), "set_enable_v_scroll", "is_v_scroll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_vertical"), "set_v_scroll", "get_v_scroll");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_deadzone"), "set_deadzone", "get_deadzone");
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GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
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};
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ScrollContainer::ScrollContainer() {
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@ -490,8 +513,11 @@ ScrollContainer::ScrollContainer() {
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drag_speed = Vector2();
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drag_touching = false;
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drag_touching_deaccel = false;
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beyond_deadzone = false;
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scroll_h = true;
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scroll_v = true;
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deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
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set_clip_contents(true);
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};
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@ -56,10 +56,13 @@ class ScrollContainer : public Container {
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bool drag_touching;
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bool drag_touching_deaccel;
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bool click_handled;
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bool beyond_deadzone;
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bool scroll_h;
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bool scroll_v;
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int deadzone;
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void _cancel_drag();
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protected:
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@ -86,6 +89,9 @@ public:
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void set_enable_v_scroll(bool p_enable);
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bool is_v_scroll_enabled() const;
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int get_deadzone() const;
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void set_deadzone(int p_deadzone);
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virtual bool clips_input() const;
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virtual String get_configuration_warning() const;
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