Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option

Add a "save on focus loss" editor setting (disabled by default)
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Rémi Verschelde 2021-06-17 12:50:36 +02:00 committed by GitHub
commit dd39855c0a
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 8 additions and 2 deletions

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@ -609,7 +609,7 @@ void EditorNode::_notification(int p_what) {
} break; } break;
case NOTIFICATION_APPLICATION_FOCUS_IN: { case NOTIFICATION_APPLICATION_FOCUS_IN: {
// Restore the original FPS cap after focusing back on the editor // Restore the original FPS cap after focusing back on the editor.
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec"))); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
EditorFileSystem::get_singleton()->scan_changes(); EditorFileSystem::get_singleton()->scan_changes();
@ -617,7 +617,12 @@ void EditorNode::_notification(int p_what) {
} break; } break;
case NOTIFICATION_APPLICATION_FOCUS_OUT: { case NOTIFICATION_APPLICATION_FOCUS_OUT: {
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused // Save on focus loss before applying the FPS limit to avoid slowing down the saving process.
if (EDITOR_GET("interface/editor/save_on_focus_loss")) {
_menu_option_confirm(FILE_SAVE_SCENE, false);
}
// Set a low FPS cap to decrease CPU/GPU usage while the editor is unfocused.
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec"))); OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/unfocused_low_processor_mode_sleep_usec")));
} break; } break;
@ -5845,6 +5850,7 @@ EditorNode::EditorNode() {
EDITOR_DEF("run/output/always_open_output_on_play", true); EDITOR_DEF("run/output/always_open_output_on_play", true);
EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/output/always_close_output_on_stop", true);
EDITOR_DEF("run/auto_save/save_before_running", true); EDITOR_DEF("run/auto_save/save_before_running", true);
EDITOR_DEF("interface/editor/save_on_focus_loss", false);
EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true);
EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/show_update_spinner", false);
EDITOR_DEF("interface/editor/update_continuously", false); EDITOR_DEF("interface/editor/update_continuously", false);