Fix typo in FinalAction switch
statement in RenderingDevice
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@ -3646,7 +3646,7 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
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} else {
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} else {
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description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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description.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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description.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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description.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
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description.finalLayout = VK_IMAGE_LAYOUT_UNDEFINED; // Don't care what is there.
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// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
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// TODO: What does this mean about the next usage (and thus appropriate dependency masks.
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}
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}
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} break;
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} break;
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