Fix crash when changing time value of multiple animation keys at once via inspector

(cherry picked from commit b081e954cc)
This commit is contained in:
Michael Alexsander 2020-04-23 21:45:50 -03:00 committed by Rémi Verschelde
parent 8cdcb410e0
commit de4c75af10
1 changed files with 5 additions and 2 deletions

View File

@ -754,14 +754,17 @@ public:
for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) { for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
int key = 0;
for (List<float>::Element *F = E->value().front(); F; F = F->next()) { for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
float key_ofs = F->get(); float key_ofs = F->get();
if (from != key_ofs) if (from != key_ofs) {
key++;
continue; continue;
}
int track = E->key(); int track = E->key();
key_ofs_map[track][key_ofs] = to; key_ofs_map[track][key] = to;
if (setting) if (setting)
return; return;