Documented Transform and Transform2D.
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</class>
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<class name="Transform" category="Built-In Types">
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<brief_description>
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3D Transformation.
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3D Transformation. 3x4 matrix.
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</brief_description>
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<description>
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Transform is used to store translation, rotation and scaling transformations. It consists of a Basis "basis" and Vector3 "origin". Transform is used to represent transformations of objects in space, and as such, determine their position, orientation and scale. It is similar to a 3x4 matrix.
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Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
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</description>
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<methods>
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<method name="Transform">
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<argument index="3" name="origin" type="Vector3">
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</argument>
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<description>
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Construct the Transform from four Vector3. Each axis corresponds to local basis vectors (some of which may be scaled).
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Construct the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled).
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</description>
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</method>
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<method name="Transform">
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<argument index="1" name="origin" type="Vector3">
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</argument>
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<description>
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Construct the Transform from a Basis and Vector3.
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Construct the Transform from a [Basis] and [Vector3].
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</description>
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</method>
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<method name="Transform">
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<argument index="0" name="from" type="Transform2D">
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</argument>
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<description>
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Construct the Transform from a Transform2D.
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Construct the Transform from a [Transform2D].
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</description>
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</method>
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<method name="Transform">
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@ -53450,7 +53450,7 @@
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<argument index="0" name="from" type="Quat">
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</argument>
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<description>
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Construct the Transform from a Quat. The origin will be Vector3(0, 0, 0).
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Construct the Transform from a [Quat]. The origin will be Vector3(0, 0, 0).
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</description>
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</method>
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<method name="Transform">
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<argument index="0" name="from" type="Basis">
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</argument>
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<description>
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Construct the Transform from a Basis. The origin will be Vector3(0, 0, 0).
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Construct the Transform from a [Basis]. The origin will be Vector3(0, 0, 0).
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</description>
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</method>
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<method name="affine_inverse">
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Interpolate to other Transform by weight amount (0-1).
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</description>
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</method>
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<method name="inverse">
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<return type="Transform">
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</return>
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling).
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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</description>
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</method>
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<method name="looking_at">
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<argument index="0" name="ofs" type="Vector3">
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</argument>
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<description>
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Translate the transform by the specified displacement.
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Translate the transform by the specified offset.
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</description>
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</method>
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<method name="xform">
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</methods>
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<members>
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<member name="basis" type="Basis" setter="" getter="" brief="">
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The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system travelling with the object.
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The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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<member name="origin" type="Vector3" setter="" getter="" brief="">
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The origin of the transform. Which is the translation offset.
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The translation offset of the transform.
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</member>
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</members>
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<constants>
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</class>
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<class name="Transform2D" category="Built-In Types">
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<brief_description>
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3x2 Matrix for 2D transforms.
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2D Transformation. 3x2 matrix.
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</brief_description>
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<description>
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3x2 Matrix for 2D transforms.
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Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
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</description>
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<methods>
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<method name="Transform2D">
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<argument index="0" name="from" type="Transform">
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</argument>
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<description>
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Constructs the [Transform2D] from a 3D [Transform].
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</description>
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</method>
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<method name="Transform2D">
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<argument index="2" name="origin" type="Vector2">
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</argument>
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<description>
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Constructs the [Transform2D] from 3 [Vector2] consisting of rows x, y and origin.
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</description>
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</method>
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<method name="Transform2D">
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<argument index="1" name="pos" type="Vector2">
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</argument>
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<description>
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Constructs the [Transform2D] from rotation angle in radians and position [Vector2].
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</description>
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</method>
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<method name="affine_inverse">
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<return type="Transform2D">
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</return>
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<description>
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Return the inverse of the matrix.
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Returns the inverse of the matrix.
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</description>
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</method>
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<method name="basis_xform">
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector "v" by this transform basis (no translation).
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</description>
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</method>
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<method name="basis_xform_inv">
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms vector "v" by this transform basis (no translation).
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</description>
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</method>
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<method name="get_origin">
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<return type="Vector2">
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</return>
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<description>
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Return the origin [Vector2] (translation).
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</description>
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</method>
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<method name="get_rotation">
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<return type="Vector2">
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</return>
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<description>
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Return the scale.
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</description>
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</method>
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<method name="interpolate_with">
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<argument index="1" name="weight" type="float">
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</argument>
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<description>
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Interpolate to other Transform2D by weight amount (0-1).
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</description>
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</method>
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<method name="inverse">
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<return type="Transform2D">
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</return>
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<description>
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
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</description>
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</method>
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<method name="orthonormalized">
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<return type="Transform2D">
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</return>
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<description>
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Returns a transfrom with the basis orthogonal (90 degrees), and normalized axis vectors.
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</description>
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</method>
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<method name="rotated">
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<argument index="0" name="phi" type="float">
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</argument>
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<description>
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Rotate the transform by phi.
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</description>
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</method>
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<method name="scaled">
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<argument index="0" name="scale" type="Vector2">
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</argument>
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<description>
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Scale the transform by the specified 2D scaling factors.
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</description>
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</method>
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<method name="translated">
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<argument index="0" name="offset" type="Vector2">
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</argument>
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<description>
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Translate the transform by the specified offset.
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</description>
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</method>
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<method name="xform">
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Transforms the given vector "v" by this transform.
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</description>
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</method>
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<method name="xform_inv">
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<argument index="0" name="v" type="var">
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</argument>
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<description>
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Inverse-transforms the given vector "v" by this transform.
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</description>
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</method>
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</methods>
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<members>
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<member name="origin" type="Vector2" setter="" getter="" brief="">
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The translation offset of the transform.
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</member>
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<member name="x" type="Vector2" setter="" getter="" brief="">
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The X axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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<member name="y" type="Vector2" setter="" getter="" brief="">
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The Y axis of 2x2 basis matrix containing 2 [Vector2] as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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</member>
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</members>
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<constants>
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