Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor.
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@ -194,6 +194,21 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) {
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_update_palette();
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_update_palette();
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}
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}
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void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
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const Ref<InputEventMouseButton> mb = p_event;
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// Zoom in/out using Ctrl + mouse wheel.
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if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
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size_slider->set_value(size_slider->get_value() + 0.2);
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}
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if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
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size_slider->set_value(size_slider->get_value() - 0.2);
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}
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}
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}
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void TileMapEditor::_canvas_mouse_enter() {
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void TileMapEditor::_canvas_mouse_enter() {
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mouse_over = true;
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mouse_over = true;
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CanvasItemEditor::get_singleton()->update_viewport();
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CanvasItemEditor::get_singleton()->update_viewport();
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@ -1913,6 +1928,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
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palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
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palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
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palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
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palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
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palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
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palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input));
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palette_container->add_child(palette);
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palette_container->add_child(palette);
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// Add message for when no texture is selected.
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// Add message for when no texture is selected.
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@ -182,6 +182,7 @@ class TileMapEditor : public VBoxContainer {
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void _menu_option(int p_option);
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void _menu_option(int p_option);
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void _palette_selected(int index);
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void _palette_selected(int index);
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void _palette_multi_selected(int index, bool selected);
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void _palette_multi_selected(int index, bool selected);
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void _palette_input(const Ref<InputEvent> &p_event);
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Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
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void _start_undo(const String &p_action);
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void _start_undo(const String &p_action);
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