Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.
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@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele
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- Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)).
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- Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)).
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- Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)).
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- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
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- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)).
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- Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)).
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#### Porting
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@ -2974,7 +2974,7 @@ ProjectManager::ProjectManager() {
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ask_update_settings = memnew(ConfirmationDialog);
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ask_update_settings->set_autowrap(true);
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ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
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full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok"));
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full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok"));
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full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
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add_child(ask_update_settings);
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