EditorNode: fix clicking ok keeps trying to save

This commit is contained in:
Poommetee Ketson 2018-03-11 21:33:21 +07:00
parent eceba5aa6a
commit e12e6cacdb
1 changed files with 3 additions and 0 deletions

View File

@ -597,6 +597,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
current_option = -1;
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
@ -1194,6 +1195,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving MeshLibrary!"));
accept->popup_centered_minsize();
@ -1228,6 +1230,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving TileSet!"));
accept->popup_centered_minsize();