EditorNode: fix clicking ok keeps trying to save
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@ -597,6 +597,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
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Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
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if (err != OK) {
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current_option = -1;
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accept->set_text(TTR("Error saving resource!"));
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accept->popup_centered_minsize();
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return;
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@ -1194,6 +1195,7 @@ void EditorNode::_dialog_action(String p_file) {
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Error saving MeshLibrary!"));
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accept->popup_centered_minsize();
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@ -1228,6 +1230,7 @@ void EditorNode::_dialog_action(String p_file) {
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
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current_option = -1;
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accept->get_ok()->set_text(TTR("I see.."));
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accept->set_text(TTR("Error saving TileSet!"));
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accept->popup_centered_minsize();
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