fixed a bug where saving a GDScript file crashed the editor

I changed the loop in #8502, turns out it fixed the error I was facing but introduced a new one. This fixes both

(cherry picked from commit 67886bab1e)
This commit is contained in:
Karroffel 2017-04-24 18:51:39 +02:00 committed by Rémi Verschelde
parent 3d7756df8e
commit e151b66127
1 changed files with 4 additions and 1 deletions

View File

@ -1533,8 +1533,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef TOOLS_ENABLED
while (E->get()->placeholders.size()) {
Object *obj = E->get()->placeholders.front()->get()->get_owner();
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
@ -1542,6 +1542,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif