Clipped camera implementation, a camera that avoids going into geometry.
This commit is contained in:
parent
912131fe03
commit
e20864c340
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@ -1337,6 +1337,48 @@ void CameraSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->add_collision_segments(lines);
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p_gizmo->add_unscaled_billboard(icon, 0.05);
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p_gizmo->add_handles(handles, get_material("handles"));
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ClippedCamera *clipcam = Object::cast_to<ClippedCamera>(camera);
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if (clipcam) {
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Spatial *parent = Object::cast_to<Spatial>(camera->get_parent());
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if (!parent) {
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return;
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}
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Vector3 cam_normal = -camera->get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
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Vector3 cam_x = camera->get_global_transform().basis.get_axis(Vector3::AXIS_X).normalized();
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Vector3 cam_y = camera->get_global_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
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Vector3 cam_pos = camera->get_global_transform().origin;
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Vector3 parent_pos = parent->get_global_transform().origin;
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Plane parent_plane(parent_pos, cam_normal);
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Vector3 ray_from = parent_plane.project(cam_pos);
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lines.clear();
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lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
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lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
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lines.push_back(ray_from + cam_x * 0.5 + cam_y * -0.5);
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lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
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lines.push_back(ray_from + cam_x * -0.5 + cam_y * -0.5);
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lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
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lines.push_back(ray_from + cam_x * -0.5 + cam_y * 0.5);
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lines.push_back(ray_from + cam_x * 0.5 + cam_y * 0.5);
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if (parent_plane.distance_to(cam_pos) < 0) {
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lines.push_back(ray_from);
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lines.push_back(cam_pos);
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}
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Transform local = camera->get_global_transform().affine_inverse();
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for (int i = 0; i < lines.size(); i++) {
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lines.write[i] = local.xform(lines[i]);
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}
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p_gizmo->add_lines(lines, material);
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p_gizmo->add_collision_segments(lines);
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}
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}
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//////
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@ -3613,7 +3655,7 @@ void NavigationMeshSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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p_gizmo->add_collision_segments(lines);
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}
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//////
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//////
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#define BODY_A_RADIUS 0.25
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#define BODY_B_RADIUS 0.27
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@ -31,9 +31,10 @@
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#include "camera.h"
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#include "camera_matrix.h"
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#include "collision_object.h"
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#include "engine.h"
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#include "scene/resources/material.h"
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#include "scene/resources/surface_tool.h"
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void Camera::_update_audio_listener_state() {
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}
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@ -313,6 +314,32 @@ bool Camera::is_position_behind(const Vector3 &p_pos) const {
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return eyedir.dot(p_pos) < (eyedir.dot(t.origin) + near);
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}
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Vector<Vector3> Camera::get_near_plane_points() const {
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if (!is_inside_tree()) {
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ERR_EXPLAIN("Camera is not inside scene.");
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ERR_FAIL_COND_V(!is_inside_tree(), Vector<Vector3>());
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}
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Size2 viewport_size = get_viewport()->get_visible_rect().size;
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CameraMatrix cm;
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if (mode == PROJECTION_ORTHOGONAL)
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cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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else
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cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
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Vector3 endpoints[8];
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cm.get_endpoints(Transform(), endpoints);
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Vector<Vector3> points;
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points.push_back(Vector3());
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for (int i = 0; i < 4; i++) {
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points.push_back(endpoints[i + 4]);
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}
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return points;
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}
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Point2 Camera::unproject_position(const Vector3 &p_pos) const {
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if (!is_inside_tree()) {
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@ -484,7 +511,7 @@ void Camera::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_znear", "get_znear");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,8192,0.01,or_greater"), "set_znear", "get_znear");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.1,8192,0.1,or_greater"), "set_zfar", "get_zfar");
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BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
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@ -638,3 +665,188 @@ Camera::~Camera() {
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VisualServer::get_singleton()->free(camera);
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}
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////////////////////////////////////////
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void ClippedCamera::set_margin(float p_margin) {
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margin = p_margin;
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}
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float ClippedCamera::get_margin() const {
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return margin;
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}
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void ClippedCamera::set_process_mode(ProcessMode p_mode) {
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if (process_mode == p_mode) {
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return;
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}
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set_process_internal(p_mode == CLIP_PROCESS_IDLE);
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set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
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}
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ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
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return process_mode;
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}
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Transform ClippedCamera::get_camera_transform() const {
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Transform t = Camera::get_camera_transform();
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t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
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return t;
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}
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void ClippedCamera::_notification(int p_what) {
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if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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Spatial *parent = Object::cast_to<Spatial>(get_parent());
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if (!parent) {
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return;
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}
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PhysicsDirectSpaceState *dspace = get_world()->get_direct_space_state();
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ERR_FAIL_COND(!dspace); // most likely physics set to threads
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Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
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Vector3 cam_pos = get_global_transform().origin;
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Vector3 parent_pos = parent->get_global_transform().origin;
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Plane parent_plane(parent_pos, cam_fw);
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if (parent_plane.is_point_over(cam_pos)) {
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//cam is beyond parent plane
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return;
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}
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Vector3 ray_from = parent_plane.project(cam_pos);
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clip_offset = 0; //reset by defau;t
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{ //check if points changed
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Vector<Vector3> local_points = get_near_plane_points();
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bool all_equal = true;
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for (int i = 0; i < 5; i++) {
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if (points[i] != local_points[i]) {
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all_equal = false;
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break;
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}
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}
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if (!all_equal) {
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PhysicsServer::get_singleton()->shape_set_data(pyramid_shape, local_points);
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points = local_points;
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}
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}
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Transform xf = get_global_transform();
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xf.origin = ray_from;
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xf.orthonormalize();
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float csafe, cunsafe;
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if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask)) {
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clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
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}
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_update_camera();
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}
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if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
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update_gizmo();
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}
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}
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void ClippedCamera::set_collision_mask(uint32_t p_mask) {
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collision_mask = p_mask;
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}
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uint32_t ClippedCamera::get_collision_mask() const {
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return collision_mask;
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}
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void ClippedCamera::set_collision_mask_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_mask();
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if (p_value)
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mask |= 1 << p_bit;
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else
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mask &= ~(1 << p_bit);
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set_collision_mask(mask);
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}
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bool ClippedCamera::get_collision_mask_bit(int p_bit) const {
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return get_collision_mask() & (1 << p_bit);
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}
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void ClippedCamera::add_exception_rid(const RID &p_rid) {
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exclude.insert(p_rid);
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}
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void ClippedCamera::add_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
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if (!co)
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return;
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add_exception_rid(co->get_rid());
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}
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void ClippedCamera::remove_exception_rid(const RID &p_rid) {
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exclude.erase(p_rid);
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}
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void ClippedCamera::remove_exception(const Object *p_object) {
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ERR_FAIL_NULL(p_object);
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const CollisionObject *co = Object::cast_to<CollisionObject>(p_object);
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if (!co)
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return;
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remove_exception_rid(co->get_rid());
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}
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void ClippedCamera::clear_exceptions() {
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exclude.clear();
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}
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void ClippedCamera::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera::set_margin);
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ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera::get_margin);
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ClassDB::bind_method(D_METHOD("set_process_mode", "process_mode"), &ClippedCamera::set_process_mode);
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ClassDB::bind_method(D_METHOD("get_process_mode"), &ClippedCamera::get_process_mode);
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ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera::set_collision_mask);
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ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera::get_collision_mask);
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ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &ClippedCamera::set_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &ClippedCamera::get_collision_mask_bit);
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ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera::add_exception_rid);
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ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera::add_exception);
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ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera::remove_exception_rid);
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ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera::remove_exception);
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ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera::clear_exceptions);
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
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}
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ClippedCamera::ClippedCamera() {
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margin = 0;
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clip_offset = 0;
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process_mode = CLIP_PROCESS_PHYSICS;
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set_physics_process_internal(true);
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collision_mask = 1;
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set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
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points.resize(5);
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pyramid_shape = PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
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}
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ClippedCamera::~ClippedCamera() {
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PhysicsServer::get_singleton()->free(pyramid_shape);
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}
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@ -139,6 +139,8 @@ public:
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bool is_position_behind(const Vector3 &p_pos) const;
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virtual Vector3 project_position(const Point2 &p_point) const;
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Vector<Vector3> get_near_plane_points() const;
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void set_cull_mask(uint32_t p_layers);
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uint32_t get_cull_mask() const;
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@ -172,4 +174,54 @@ VARIANT_ENUM_CAST(Camera::Projection);
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VARIANT_ENUM_CAST(Camera::KeepAspect);
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VARIANT_ENUM_CAST(Camera::DopplerTracking);
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class ClippedCamera : public Camera {
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GDCLASS(ClippedCamera, Camera);
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public:
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enum ProcessMode {
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CLIP_PROCESS_PHYSICS,
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CLIP_PROCESS_IDLE,
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};
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private:
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ProcessMode process_mode;
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RID pyramid_shape;
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float margin;
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float clip_offset;
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uint32_t collision_mask;
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Set<RID> exclude;
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Vector<Vector3> points;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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virtual Transform get_camera_transform() const;
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public:
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void set_margin(float p_margin);
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float get_margin() const;
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void set_process_mode(ProcessMode p_mode);
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ProcessMode get_process_mode() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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void add_exception_rid(const RID &p_rid);
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void add_exception(const Object *p_object);
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void remove_exception_rid(const RID &p_rid);
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void remove_exception(const Object *p_object);
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void clear_exceptions();
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ClippedCamera();
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~ClippedCamera();
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};
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VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
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#endif
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@ -375,6 +375,7 @@ void register_scene_types() {
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ClassDB::register_virtual_class<VisualInstance>();
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ClassDB::register_virtual_class<GeometryInstance>();
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ClassDB::register_class<Camera>();
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ClassDB::register_class<ClippedCamera>();
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ClassDB::register_class<Listener>();
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ClassDB::register_class<ARVRCamera>();
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ClassDB::register_class<ARVRController>();
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