Check if global class file still exists before registering it

This commit is contained in:
Wilson E. Alvarez 2020-07-27 23:05:34 -04:00
parent a6916d1f17
commit e264ae20d2
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1 changed files with 2 additions and 1 deletions

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@ -33,6 +33,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/os/file_access.h"
#include "core/project_settings.h"
#include <stdint.h>
@ -162,7 +163,7 @@ void ScriptServer::init_languages() {
for (int i = 0; i < script_classes.size(); i++) {
Dictionary c = script_classes[i];
if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
if (!c.has("class") || !c.has("language") || !c.has("path") || !FileAccess::exists(c["path"]) || !c.has("base")) {
continue;
}
add_global_class(c["class"], c["base"], c["language"], c["path"]);